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// worker/frame.go — length-prefixed JSON framing.
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//
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// Identical shape to internal/ipc/frame.go with one difference: the cap is
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// 64 MiB here vs 4 there. Audio bytes (base64-encoded in JSON) push frame
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// sizes up to ~80% over their decoded size; 64 MiB on the wire comfortably
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// allows minutes-long single utterances, while still bounding a confused
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// peer's length prefix from allocating an unbounded buffer.
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//
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// Binary bytes are base64-encoded inside the JSON envelope. Local socket
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// + single-user scale ⇒ the 33% expansion cost is invisible vs. a model
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// forward pass; the benefit is one debuggable wire shape (socat shows a
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// readable JSON frame, no separate byte-pump to inspect audio).
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package worker
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import (
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"encoding/binary"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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)
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// ErrFrameTooLarge — a frame exceeded maxFrame; the conn is now
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// desynchronized (we read the length but not the body), so the caller must
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// close it.
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var ErrFrameTooLarge = errors.New("worker: frame too large")
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func writeFrame(w io.Writer, v any) error {
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body, err := json.Marshal(v)
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if err != nil {
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return fmt.Errorf("worker: marshal frame: %w", err)
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}
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if len(body) > maxFrame {
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return fmt.Errorf("%w: %d bytes", ErrFrameTooLarge, len(body))
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}
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var hdr [4]byte
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binary.BigEndian.PutUint32(hdr[:], uint32(len(body)))
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if _, err := w.Write(hdr[:]); err != nil {
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return fmt.Errorf("worker: write frame header: %w", err)
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}
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if _, err := w.Write(body); err != nil {
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return fmt.Errorf("worker: write frame body: %w", err)
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}
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return nil
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}
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func readFrame(r io.Reader, v any) error {
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var hdr [4]byte
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if _, err := io.ReadFull(r, hdr[:]); err != nil {
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if errors.Is(err, io.EOF) {
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return io.EOF
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}
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return fmt.Errorf("worker: read frame header: %w", err)
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}
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n := binary.BigEndian.Uint32(hdr[:])
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if n > maxFrame {
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return fmt.Errorf("%w: %d bytes", ErrFrameTooLarge, n)
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}
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buf := make([]byte, n)
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if _, err := io.ReadFull(r, buf); err != nil {
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return fmt.Errorf("worker: read frame body: %w", err)
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}
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if err := json.Unmarshal(buf, v); err != nil {
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return fmt.Errorf("worker: unmarshal frame: %w", err)
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}
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return nil
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}
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