mavwaked registers as a voice consumer it cannot honor, so a spoken turn silences every nudge #218
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@@ -17,6 +17,11 @@
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// commands at L0 (no destructive acts), which is what makes an accidental
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// trigger safe rather than expensive.
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//
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// The conn carries both directions. mavwaked sends utterances and receives
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// proactive nudges on it, and it is opened at startup rather than at the first
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// utterance, because mavend registers a voice session on accept. See nudge.go
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// for why a nudge that is not heard is worse than one that is not delivered.
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//
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// While a reply is playing the capture side is muted (half-duplex): without
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// it, Maven's own voice comes back in through the mic and she answers
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// herself. -barge-in punches one hole in that gate — sustained energy above
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@@ -86,7 +91,8 @@ func run(args []string) error {
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ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM, syscall.SIGHUP)
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defer stop()
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// Voice client — reused across utterances; SendRequest reconnects on error.
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// Voice client — one conn carrying both directions. SendRequest reconnects
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// on error, and the push receiver redials on its own clock.
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vc := voice.Dial(*addr)
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defer vc.Close()
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@@ -165,6 +171,14 @@ func run(args []string) error {
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}
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sess := newSession(vad, newAplayPlayer(), &voiceSender{vc: vc}, *lang, barge)
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// Listen for nudges alongside capture. Connect eagerly so mavend has a
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// voice session before he has said anything: without one, a nudge routed
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// to voice finds nobody home and goes to the away channels instead.
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if err := vc.Connect(ctx); err != nil {
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log.Printf("mavwaked: voice server not reachable yet, retrying in background: %v", err)
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}
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go runNudgeReceiver(ctx, vc, sess)
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return captureLoop(ctx, src, sess)
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}
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@@ -0,0 +1,79 @@
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package main
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// The receiving half of the voice reach (V-671).
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//
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// mavwaked used to send and never listen. It wired no PushHandler, and
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// SendRequest discards a push frame when there is none. The consequence was
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// not a missing feature but a silent one: mavend routes a nudge to the voice
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// session that spoke most recently, and once mavwaked had spoken once it WAS
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// that session. PushToMostRecent succeeded, the dispatcher counted the nudge
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// delivered and stopped rerouting to telegram and ntfy, and mavwaked threw the
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// audio away. He heard nothing, anywhere.
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//
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// So the connection is opened at startup rather than at the first utterance,
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// and it is held open. A client that has never connected has no session, and
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// the dispatcher must be able to tell "he is not at the machine" from "he is,
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// and she has nothing to say".
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import (
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"context"
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"encoding/json"
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"log"
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"time"
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"github.com/kami/maven/internal/voice"
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)
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// nudgeRetry is how long to wait before dialling again after the conn ends.
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// mavend restarts on every deploy, and a listener that gives up then is a
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// listener that is deaf until the next reboot.
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const nudgeRetry = 5 * time.Second
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// nudgeHandler decodes a push and hands the audio to the session, which
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// speaks it through the same player the reply path uses. It does not play
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// anything itself: the half-duplex gate and barge-in live on the capture
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// loop, and a nudge has to sit under both.
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type nudgeHandler struct{ sess *session }
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func (h *nudgeHandler) OnPush(p voice.Push) {
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if p.Kind != voice.PushKindAudioNudge {
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log.Printf("mavwaked: ignoring push of unknown kind %q", p.Kind)
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return
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}
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var ap voice.AudioNudgePush
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if err := json.Unmarshal(p.Params, &ap); err != nil {
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log.Printf("mavwaked: nudge: decode: %v", err)
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return
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}
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log.Printf("mavwaked: nudge from rule %q (severity %d): %q (%.2fs audio)",
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ap.RuleName, ap.Severity, ap.Text, ap.Audio.Duration())
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if len(ap.Audio.Bytes) == 0 {
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// mavttsd was down or the text was empty. Say so rather than going
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// quiet: the dispatcher already counted this one as delivered.
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log.Printf("mavwaked: nudge %q carried no audio, nothing to speak", ap.RuleName)
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return
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}
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h.sess.Nudge(ap.Audio)
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}
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// runNudgeReceiver keeps a push handler wired for as long as ctx lives,
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// redialling whenever the conn ends. Returns when ctx is cancelled.
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func runNudgeReceiver(ctx context.Context, vc *voice.Client, sess *session) {
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h := &nudgeHandler{sess: sess}
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for {
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err := vc.RunPushReceiver(ctx, h)
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if ctx.Err() != nil {
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return
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}
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if err != nil {
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log.Printf("mavwaked: nudge receiver: %v", err)
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} else {
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log.Printf("mavwaked: voice connection ended, reconnecting in %s", nudgeRetry)
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}
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select {
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case <-ctx.Done():
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return
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case <-time.After(nudgeRetry):
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}
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}
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}
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@@ -7,6 +7,7 @@ package main
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import (
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"context"
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"log"
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"sync"
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"time"
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"github.com/kami/maven/internal/audio"
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@@ -62,11 +63,19 @@ type session struct {
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// whenever playback ends.
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loudFrames int
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// pending holds a nudge the push receiver handed over, waiting for the
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// capture loop to speak it. It is the one field written from another
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// goroutine, hence the mutex; everything else in this struct belongs to
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// the capture loop alone.
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nudgeMu sync.Mutex
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pending *audio.Audio
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// counters, read by tests and logged on the way out.
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suppressed int // frames dropped because she was speaking
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dropped int // frames dropped as round-trip backlog
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bargeIns int // times playback was cut because he spoke over her
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sent int // utterances shipped to the daemon
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nudges int // proactive pushes spoken through the speaker
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// loudSum and loudSeen accumulate the energy of suppressed frames, so
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// the operator can read what the room actually measures and set
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@@ -150,6 +159,10 @@ func (s *session) feed(ctx context.Context, frame []byte) error {
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s.vad.Reset()
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}
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if s.startPendingNudge() {
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return nil
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}
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utt, state := s.vad.Feed(PCMToI16(frame))
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if state == StateSpeech || utt.Bytes == nil {
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return nil
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@@ -157,6 +170,54 @@ func (s *session) feed(ctx context.Context, frame []byte) error {
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return s.dispatch(ctx, utt)
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}
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// Nudge hands proactive audio to the session, to be spoken as soon as the
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// capture loop finds a quiet moment. Safe to call from the push receiver
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// goroutine; nothing else here is.
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//
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// A nudge arriving while one is already waiting REPLACES it. That is the
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// contract internal/voice states for PushHandler: the next nudge replaces the
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// stale one in his attention rather than dogpiling on it.
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func (s *session) Nudge(a audio.Audio) {
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if len(a.Bytes) == 0 {
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return
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}
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s.nudgeMu.Lock()
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if s.pending != nil {
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log.Printf("mavwaked: nudge replaced one still waiting to be spoken")
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}
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s.pending = &a
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s.nudgeMu.Unlock()
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}
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// takeNudge removes and returns the waiting nudge, or nil.
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func (s *session) takeNudge() *audio.Audio {
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s.nudgeMu.Lock()
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defer s.nudgeMu.Unlock()
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a := s.pending
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s.pending = nil
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return a
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}
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// startPendingNudge speaks a waiting nudge and reports whether it started
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// one. It runs on the capture loop, past the half-duplex gate, so a nudge
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// never cuts across a reply and never plays into a backlog drain.
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//
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// The VAD is reset first. Playback is about to suppress every frame until it
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// ends, and a half-heard sentence left in the VAD would splice onto whatever
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// he says afterwards. Barge-in needs no special case: it reads the player,
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// and the player does not care which audio it is playing.
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func (s *session) startPendingNudge() bool {
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a := s.takeNudge()
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if a == nil {
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return false
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}
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s.vad.Reset()
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s.nudges++
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log.Printf("mavwaked: speaking nudge (%.2fs audio)", a.Duration())
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s.player.Play(*a)
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return true
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}
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// keepRecent stores a copy of one barge-in trigger frame, keeping at most
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// barge.Frames of them.
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func (s *session) keepRecent(frame []byte) {
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