mavwaked has no wake word, only an energy VAD — add silero-vad and a keyword gate #219

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claude merged 4 commits from task/487-wake-word-stage-two into master 2026-08-09 13:02:08 +02:00
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package main
// The wake word, "Мэйвен" (V-487 stage two).
//
// Silero answers "is this frame speech". It does not answer "was this said to
// her", and until this file existed nothing did: every utterance near the
// microphone became a turn. What made that safe rather than expensive was
// SurfaceVoice capping acts at L0, and L0 does not cap reading, so the room
// could still hear his facts read back.
//
// This file owns the 80ms cadence and the three rings of state between the
// models. wakefeatures.go owns the tensors.
//
// Nil is a working value, and it is the CLOSED gate rather than the open one.
// Feed on a nil receiver reports no keyword; session.go asks separately
// whether a gate exists at all. That split is deliberate: a nil that answers
// "yes, keyword" reads as a working wake word in every log line it produces.
import (
"log"
"sync"
)
// defaultWakeThreshold — score above which the keyword was said. Picked from
// the false-accept rate on held-out Russian speech, not from accuracy: a miss
// costs him a repeat, a false accept costs a turn nobody asked for. See
// docs/evals for the wakes-per-hour this buys.
const defaultWakeThreshold = 0.99
// wakeWord is the streaming state around wakeModels. It is fed the same
// capture frames the VAD sees and answers whether the keyword has just been
// spoken.
type wakeWord struct {
mu sync.Mutex
m *wakeModels
threshold float64
// pending holds captured samples not yet part of a full 80ms chunk, and
// history holds the melContext samples before them.
pending []float32
history []float32
// mels is the newest embedFrames mel frames, oldest first.
mels [][melBins]float32
// embeds is the newest headWindow embeddings, oldest first.
embeds [][embedDim]float32
last float64 // most recent score, held between chunks
}
// newWakeWord loads the models and wraps them in the streaming gate.
func newWakeWord(melPath, embedPath, headPath, libPath string, threshold float64) (*wakeWord, error) {
m, err := newWakeModels(melPath, embedPath, headPath, libPath)
if err != nil {
return nil, err
}
if threshold <= 0 {
threshold = defaultWakeThreshold
}
return &wakeWord{m: m, threshold: threshold}, nil
}
// Close releases the models.
func (w *wakeWord) Close() {
if w == nil {
return
}
w.mu.Lock()
defer w.mu.Unlock()
w.m.Close()
w.m = nil
}
// Feed takes one capture frame and reports whether the keyword was heard on
// it. A nil wakeWord hears nothing.
func (w *wakeWord) Feed(frame []int16) bool {
if w == nil {
return false
}
w.mu.Lock()
defer w.mu.Unlock()
for _, v := range frame {
w.pending = append(w.pending, float32(v)/32768.0)
}
fired := false
for len(w.pending) >= chunkSamples {
chunk := w.pending[:chunkSamples]
if w.step(chunk) {
fired = true
}
w.history = append(w.history[:0], tailFloat32(append(w.history, chunk...), melContext)...)
// Slide the remainder to the front rather than reslicing. This runs
// every 80ms for as long as the daemon lives.
w.pending = append(w.pending[:0], w.pending[chunkSamples:]...)
}
return fired
}
// Reset drops the streaming state, so a fresh utterance is not judged on audio
// from before it. Called after every dispatch and after barge-in, for the same
// reason silero is: echo-era history must not score the next sentence, and her
// own voice saying the keyword must not wake her.
func (w *wakeWord) Reset() {
if w == nil {
return
}
w.mu.Lock()
defer w.mu.Unlock()
w.pending, w.history = w.pending[:0], w.history[:0]
w.mels, w.embeds = nil, nil
w.last = 0
}
// Score returns the most recent score, for the operator to read out of the
// journal when picking a threshold for his room.
func (w *wakeWord) Score() float64 {
if w == nil {
return 0
}
w.mu.Lock()
defer w.mu.Unlock()
return w.last
}
// step runs one 80ms chunk through all three models. It returns true when the
// score crosses the threshold on this chunk.
func (w *wakeWord) step(chunk []float32) bool {
buf := make([]float32, 0, melContext+len(chunk))
if pad := melContext - len(w.history); pad > 0 {
buf = append(buf, make([]float32, pad)...)
}
buf = append(buf, tailFloat32(w.history, melContext)...)
buf = append(buf, chunk...)
frames, err := w.m.melFrames(buf)
if err != nil {
// A failed inference must not silence the microphone. Hold the last
// score and let the next chunk try again.
log.Printf("mavwaked: wake word: mel: %v", err)
return false
}
w.mels = tailMel(append(w.mels, frames...), embedFrames)
if len(w.mels) < embedFrames {
return false
}
e, err := w.m.embedding(w.mels)
if err != nil {
log.Printf("mavwaked: wake word: embedding: %v", err)
return false
}
w.embeds = tailEmbed(append(w.embeds, e), headWindow)
if len(w.embeds) < headWindow {
return false
}
score, err := w.m.score(w.embeds)
if err != nil {
log.Printf("mavwaked: wake word: head: %v", err)
return false
}
// Report the crossing, not the state. A keyword held above the threshold
// for a second is one wake, and firing on every chunk of it would make the
// gate look open when it is merely slow to fall.
crossed := score >= w.threshold && w.last < w.threshold
w.last = score
return crossed
}
// The three rings. Each keeps the newest n entries and nothing older.
func tailFloat32(s []float32, n int) []float32 {
if len(s) <= n {
return s
}
return s[len(s)-n:]
}
func tailMel(s [][melBins]float32, n int) [][melBins]float32 {
if len(s) <= n {
return s
}
return append(s[:0], s[len(s)-n:]...)
}
func tailEmbed(s [][embedDim]float32, n int) [][embedDim]float32 {
if len(s) <= n {
return s
}
return append(s[:0], s[len(s)-n:]...)
}