// Package phraser is maven's "rules decide, llm phrases" seam — the layer // that turns a loop decision into the body + summary the delivery module ships. // // Per DESIGN.md § Resident language model: the phraser is the resident model // (Qwen3-1.7B — RU continued pretraining plus joint persona/router SFT, not a // sub-1b prompted-only model as the retired spec claimed; see DESIGN.md // § Superseded, "small-model phrasing claim"). It takes // (rule, severity, context) and produces Body (full voice message, local — no // shoulder-surf concern beyond who's in the room) + Summary (minimal body for // away channels — "disk low on homesrv," not detail; no exfil through the // relay). the phraser NEVER owns the route — it phrases what the loop decided. // // This package defines the interface + a deterministic Stub (the floor). the // Stub is template-based, no model — it exists so the daemon can be wired // end-to-end before the LLM-backed impl lands. the LLM impl is a single new // type satisfying the same interface; the daemon swaps one for the other at // the construction seam, no CoreAPI or delivery change. // // Architecture: the phraser is impure (the LLM impl makes RPC calls). the // Stub is pure (templates over State) and is the test floor. both produce // delivery.PhrasedNudge / delivery.PhrasedReminder, which the dispatcher // consumes unchanged. package phraser import ( "context" "encoding/json" "fmt" "strings" "time" "github.com/kami/maven/internal/delivery" "github.com/kami/maven/internal/dialogue" "github.com/kami/maven/internal/loop" ) // Phraser — the seam the daemon wires. one method per delivery path (nudge // = loop-derived, reminder = user-stated). both return the // delivery.Phrased* structs the dispatcher consumes, so the phraser owns the // full output contract: Body (voice) + Summary (away channels). // // the daemon calls PhraseNudge with the loop's *Candidate (Rule + Severity + // the State snapshot at evaluation time — exactly the (rule, severity, // context) input the spec names). PhraseReminder with the ReminderDecision // (Reminder + State). PhraseChat with a conversational utterance + dialogue // history. the phraser reads the State for context ("you haven't had water in // 4h, you're at your desk, it's 2pm") — never touches the store. type Phraser interface { PhraseNudge(ctx context.Context, c loop.Candidate) (delivery.PhrasedNudge, error) PhraseReminder(ctx context.Context, d loop.ReminderDecision) (delivery.PhrasedReminder, error) PhraseQuery(ctx context.Context, utterance string, notes []string) (string, error) PhraseChat(ctx context.Context, utterance string, history []dialogue.Turn) (string, error) Close() error } // Stub — the deterministic, no-model floor. template-based, reads context // from the Candidate/Decision State. produces a terse Body (voice) + an even // terser Summary (away channels). warm-but-functional tone; the LLM impl // carries the personality-prompt character spec, the Stub does not. // // the Stub is the production path until the LLM-backed impl lands, and the // test path afterward (deterministic phrasing makes the daemon + delivery // unit-testable without a model in the loop). type Stub struct{} // NewStub builds the floor phraser. no config — the Stub is stateless. func NewStub() *Stub { return &Stub{} } // PhraseChat returns a stub reply — the LLMPhraser replaces this with a // prompted response from the model. The history parameter is accepted but // ignored at the stub level (the production impl uses it for multi-turn). func (s *Stub) PhraseChat(_ context.Context, _ string, _ []dialogue.Turn) (string, error) { return "поговорили.", nil } // PhraseQuery returns a deterministic summary of the best matching notes. func (s *Stub) PhraseQuery(_ context.Context, _ string, notes []string) (string, error) { if len(notes) == 0 { return "не знаю.", nil } if len(notes) == 1 { return "вот что я нашла: " + notes[0], nil } return "вот что я нашла: " + strings.Join(notes, "; "), nil } // Close implements Phraser.Close (no-op for the stub). func (s *Stub) Close() error { return nil } // PhraseNudge — dispatches on the rule name to a per-rule template, falls // back to a generic shape. reads the State for the durations/values that made // the predicate fire (the same State the predicate saw). func (s *Stub) PhraseNudge(_ context.Context, c loop.Candidate) (delivery.PhrasedNudge, error) { body, summary := phraseNudge(c) return delivery.PhrasedNudge{Candidate: c, Body: body, Summary: summary}, nil } // PhraseReminder — extracts the user's text from the reminder payload (raw // JSON, shape owned by the router's reminder slot extraction) and renders it // as both Body and a short Summary. the reminder's payload is the user's own // words — the phraser just unwraps it, doesn't editorialize. func (s *Stub) PhraseReminder(_ context.Context, d loop.ReminderDecision) (delivery.PhrasedReminder, error) { text := extractReminderText(d.Reminder.Payload) if text == "" { text = "reminder" } summary := text if len(summary) > 60 { summary = summary[:57] + "..." } return delivery.PhrasedReminder{Decision: d, Body: text, Summary: summary}, nil } // phraseNudge — the per-rule templates. each reads the context the predicate // used to decide, so the phrased message names WHY the rule fired ("you // haven't had water in 4h") rather than just THAT it fired. func phraseNudge(c loop.Candidate) (body, summary string) { switch c.Rule.Name { case "water": if d, ok := c.State.Since("water"); ok { body = fmt.Sprintf("you haven't had water in %s — drink something.", humanDur(d)) } else { body = "drink some water." } return body, "drink water" case "meal": if d, ok := c.State.Since("meal"); ok { body = fmt.Sprintf("it's been %s since you ate — get some food.", humanDur(d)) } else { body = "you should eat something." } return body, "eat something" case "break": if d, ok := c.State.Since("break"); ok { body = fmt.Sprintf("you've been at your desk for %s without a break — step away for a bit.", humanDur(d)) } else { body = "take a break." } return body, "take a break" case "service_down": // the fact value is json `"down"`; the key carries the service name. body = "a service on homesrv is down — check journalctl." summary = "service down on homesrv" if f, ok := c.State.Fact("service_down"); ok { if f.Key != "" && f.Key != "service_down" { body = fmt.Sprintf("%s on homesrv is down — check journalctl.", f.Key) summary = fmt.Sprintf("%s down on homesrv", f.Key) } } return body, summary default: // generic: name the rule + severity; the LLM impl replaces this with // a prompted phrase. the Stub never editorializes beyond the rule name. body = fmt.Sprintf("%s — %s", c.Rule.Name, sevLabel(c.Severity)) summary = c.Rule.Name return body, summary } } // extractReminderText — the reminder payload is raw JSON; the router's // reminder slot extraction owns the shape. the conventional field is "text". // fall back to the raw payload if it isn't JSON or lacks the field — the user // said it, it's the user's words. func extractReminderText(payload string) string { var m map[string]any if err := json.Unmarshal([]byte(payload), &m); err == nil { if t, ok := m["text"].(string); ok && t != "" { return t } if t, ok := m["text"]; ok { return fmt.Sprintf("%v", t) } } return strings.TrimSpace(payload) } // humanDur — round a duration to the coarsest sensible unit for speech. // "4h12m" → "4 hours"; "92m" → "1h32m" → "an hour and a half". keep it simple: // hours, then minutes, rounded. this is FLOOR phrasing — the LLM impl can // natural-language it; the Stub sticks to readable. func humanDur(d time.Duration) string { if d < 0 { d = 0 } h := int(d.Hours()) m := int(d.Minutes()) % 60 switch { case h >= 2: return fmt.Sprintf("%d hours", h) case h == 1: if m >= 30 { return "an hour and a half" } return "an hour" default: if m >= 45 { return "an hour" } return fmt.Sprintf("%d minutes", m) } } // sevLabel — a one-word gist of severity for the generic fallback. the // per-rule templates don't use this; it's only for rules without a dedicated // template (i.e. rules added to DefaultRules after the phrasers ship, before // they get a template). func sevLabel(s loop.Severity) string { switch { case s <= loop.Sev1: return "care" case s == loop.Sev2: return "care" case s == loop.Sev3: return "ops" default: return "alarm" } }