Files
claude 9d80a39a30 the dialogue session belongs to one reach, not to the box (V-45)
The clarify store was keyed per reach in V-466. The dialogue session was not:
five call sites read and wrote the constant voiceDialogueID, so anaphora,
history and the ordinal candidate list were one slot for the whole daemon.

The candidate list is the half that cost something. She recites tasks at the
mic, he types "первую сделал" on /chat, and it closes the second task he heard
out loud on a surface that never showed him a list. Now every one of those
sites reads dialogueIDOf(ctx), which handleText and the voice path already set.

resolveCandidate also wrote resolved_by "tap:voice" for every pick, including a
typed one. It takes the turn's source now. A row that lies about where it came
from is worse than no row.

Anaphora across surfaces was the other reading — one continuous conversation
with her, any surface. Rejected: a phone open while he talks is the case this
box hits, and two clients sharing one slot trample each other.
2026-08-05 13:32:24 +04:00

80 lines
3.4 KiB
Go

// actionTable dispatches applyAction's per-intent bodies. Each of the 7
// intents (fact, reminder, note, query, act, chat, system) has one handler
// here with the signature:
//
// func(h *reactiveHandler, ctx context.Context, dec router.Decision) string
//
// same contract as applyAction itself: "" means "let the Replier phrase the
// reply", a non-empty string OVERRIDES it. This is a straight extraction of
// applyAction's old switch cases (formerly ~300 lines in voice.go) — no
// reordering of side effects, no new abstractions inside a handler.
//
// What does NOT belong in this table, because it is not per-intent:
//
// - the dec.Clarify short-circuit ("" when the router's stage-3 fired) —
// stays in applyAction, before dispatch, since it applies to every
// intent identically.
// - the destructive-act confirm gate (park / resolveConfirm / confirmTTL)
// and the enabled-tool allowlist. Both live entirely inside
// actionAct/handleAct in actions_act.go, exactly where they lived in the old
// switch's IntentAct case — they are act-specific (a fact or a note
// can't be destructive), not shared across intents, so they do not need
// to move to a separate layer. The important invariant, preserved
// as-is: applyAction runs identically whether dec came from a fresh
// route or from a completed clarify answer (see finishClarified in
// clarify.go and its comment "filling in an argument never grants
// authority") — a handler must never special-case a clarify-completed
// decision to skip the confirm gate or the allowlist.
// - detectPattern and dialogue-session bookkeeping (rememberTurn,
// followUpMerge) run in the callers (runTurn,
// finishClarified), not per-intent, and are untouched by this slice.
//
// Each handler lives in actions_<intent>.go; the small ones (chat, system)
// and the table itself stay here.
//
// Adding an intent: write its handler in its own file, add one line to
// actionHandlers. Do not grow applyAction's switch back.
package main
import (
"context"
"log"
"github.com/kami/maven/internal/phraser"
"github.com/kami/maven/internal/router"
)
// actionHandlers is the per-intent dispatch table used by applyAction.
var actionHandlers = map[router.Intent]func(*reactiveHandler, context.Context, router.Decision) string{
router.IntentFact: (*reactiveHandler).actionFact,
router.IntentReminder: (*reactiveHandler).actionReminder,
router.IntentAct: (*reactiveHandler).actionAct,
router.IntentChat: (*reactiveHandler).actionChat,
router.IntentSystem: (*reactiveHandler).actionSystem,
router.IntentNote: (*reactiveHandler).actionNote,
router.IntentQuery: (*reactiveHandler).actionQuery,
}
func (h *reactiveHandler) actionChat(ctx context.Context, dec router.Decision) string {
// Conversational: build history from dialogue session (prior user turns)
// and let the LLM respond from general knowledge + context.
if h.phraser == nil {
return "поговорили."
}
history := h.chatHistory(ctx)
// The phraser hands back its own fallback text alongside the error, so the
// turn survives a dead server and the failure still reaches the log.
reply, err := h.phraser.PhraseChat(ctx, dec.Utterance, history)
if err != nil {
log.Printf("voice: chat: %v", err)
}
if reply == "" {
return phraser.ChatFallback()
}
return reply
}
func (h *reactiveHandler) actionSystem(ctx context.Context, dec router.Decision) string {
return h.replySystem(ctx, dec)
}