Files
Maven/cmd/mavend/clarify.go
T
kami d2be98ee2a Say out loud when she gives up instead of dropping the request
An unclear answer used to end the request on the spot. Now she re-asks the same
question while attempts remain, and when they run out she says
"Прости, я не поняла. Скажи, пожалуйста, по-другому." — silence would leave him
thinking it was handled. Same reply when the missing slot has no question to
ask, and as a floor in finishClarified so an empty reply can never ship.

Tests: three questions allowed, the fourth gives up out loud, the cap is
configurable, and a restated time is the one that lands.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
2026-07-31 12:31:55 +04:00

208 lines
7.7 KiB
Go

package main
import (
"context"
"log"
"time"
"github.com/kami/maven/internal/dialogue"
"github.com/kami/maven/internal/router"
)
// clarifyTTL — how long a parked question stays answerable. Same 90s as the
// confirm gate, for the same reason: an answer is a same-breath gesture, and a
// stale question must not eat an unrelated later utterance.
const clarifyTTL = 90 * time.Second
// wantedSlots — what each intent needs before she can act on it. First entry is
// the one she asks about; the rest are only used to decide act-vs-drop.
//
// Intents not listed here are never worth a question: note and query act on the
// raw utterance, chat and system have nothing to fill in. For those a clarify
// decision keeps the canned "не поняла" reply — inventing a question for noise
// is worse than admitting she missed it.
var wantedSlots = map[router.Intent][]dialogue.Slot{
router.IntentReminder: {dialogue.SlotTime},
router.IntentFact: {dialogue.SlotKey},
router.IntentAct: {dialogue.SlotFn},
}
// clarifyQuestions — one short question per missing slot.
//
// These are fixed templates, not model output. The resident model is a 0.8B; it
// would wander, and a question whose wording changes every time is harder to
// answer than a blunt one that always reads the same. They are infinitive
// questions, so there is no gender agreement to get wrong; the feminine
// self-reference lives in the reply she gives when she drops the request.
var clarifyQuestions = map[dialogue.Slot]string{
dialogue.SlotTime: "На когда напомнить?",
dialogue.SlotKey: "Что записать?",
dialogue.SlotFn: "Что сделать?",
}
// clarifyGaveUp — she is out of questions and still does not have the slot. She
// says so out loud: dropping the request in silence would leave him thinking it
// landed. Feminine self-reference ("поняла"), as everywhere.
const clarifyGaveUp = "Прости, я не поняла. Скажи, пожалуйста, по-другому."
// missingFor returns the slots a decision still needs, most important first.
// Empty ⇒ there is nothing identifiable to ask about.
func missingFor(dec router.Decision) []dialogue.Slot {
return dialogue.StillMissing(wantedSlots[dec.Intent], toDialogueSlots(dec.Slots))
}
// clarifyQuestion picks the one question to ask for a clarify decision. Returns
// ("", false) when she has no idea what is missing.
//
// One question about one thing: if two slots are missing she asks about the
// first and lets the rest go. Two questions in a row is an interrogation.
func clarifyQuestion(dec router.Decision) (dialogue.Slot, string, bool) {
missing := missingFor(dec)
if len(missing) == 0 {
return "", "", false
}
q, ok := clarifyQuestions[missing[0]]
if !ok {
return "", "", false
}
return missing[0], q, true
}
// askClarify parks the request and returns the question to ask instead of the
// canned "не поняла". Returns ("", false) when there is nothing to ask about, so
// the caller falls back to the canned reply.
func (h *reactiveHandler) askClarify(dec router.Decision) (string, bool) {
if h.clarifyStore == nil {
return "", false
}
slot, question, ok := clarifyQuestion(dec)
if !ok {
return "", false
}
h.clarifyStore.Put(voiceDialogueID, &dialogue.PendingQuestion{
Intent: dialogue.Intent(dec.Intent),
Slots: toDialogueSlots(dec.Slots),
Missing: []dialogue.Slot{slot},
Utterance: dec.Utterance,
Asked: h.now(),
TTL: clarifyTTL,
Attempts: 1, // this ask
MaxAttempts: h.clarifyMaxAttempts,
})
log.Printf("voice: clarify — asked about %s for intent=%s", slot, dec.Intent)
return question, true
}
// resolveClarifyAnswer reads an utterance as the answer to a parked question.
// Returns ("", false) when no live question is parked (or it expired), so the
// caller routes the utterance normally as a fresh request. Sibling of
// resolveConfirm and checked in the same place.
//
// The answer is parsed with the same extractor the router uses, for the intent
// she parked — no second parser. If it still does not fill the gap she asks
// again, up to MaxAttempts; after that she says out loud that she did not
// understand. She never drops the request in silence.
func (h *reactiveHandler) resolveClarifyAnswer(ctx context.Context, text string) (string, bool) {
if h.clarifyStore == nil {
return "", false
}
q := h.clarifyStore.Get(voiceDialogueID, h.now())
if q == nil {
return "", false
}
intent := router.Intent(q.Intent)
answer := h.extractor.Extract(ctx, intent, text, h.now())
merged := q.Answer(text, toDialogueSlots(answer))
if len(dialogue.StillMissing(q.Missing, merged)) > 0 {
return h.reaskOrGiveUp(q, merged, text), true
}
h.clarifyStore.Delete(voiceDialogueID)
// Rebuild the decision as if it had routed cleanly, then run it down the
// normal path. Clarify is deliberately false and the intent is unchanged:
// filling in an argument never grants authority, so the completed decision
// still meets the allowlist and the destructive-act confirm gate in
// applyAction exactly like any other decision.
dec := router.Decision{
Utterance: q.Utterance,
Stage: 2,
Intent: intent,
Slots: applyDialogueSlots(answer, merged),
}
return h.finishClarified(ctx, dec), true
}
// reaskOrGiveUp handles an answer that left the gap open: ask the same question
// again while she has attempts left, otherwise say she did not understand and
// let the request go. Never returns "" — a mute give-up reads as "done".
func (h *reactiveHandler) reaskOrGiveUp(q *dialogue.PendingQuestion, merged dialogue.Slots, text string) string {
question := ""
if len(q.Missing) > 0 {
question = clarifyQuestions[q.Missing[0]]
}
if question == "" || !q.CanAsk() {
h.clarifyStore.Delete(voiceDialogueID)
log.Printf("voice: clarify — gave up on %v after %d question(s), answer was %q", q.Missing, q.Attempts, text)
return clarifyGaveUp
}
// Re-park with whatever the answer DID give, the clock restarted and one
// more question spent.
q.Slots = merged
q.Attempts++
q.Asked = h.now()
h.clarifyStore.Put(voiceDialogueID, q)
log.Printf("voice: clarify — answer %q did not fill %v, asking again (attempt %d)", text, q.Missing, q.Attempts)
return question
}
// finishClarified runs a completed decision through the same steps a freshly
// routed one takes: remember the turn, act, then phrase.
func (h *reactiveHandler) finishClarified(ctx context.Context, dec router.Decision) string {
if h.dialogueSessions != nil {
now := h.now()
prev := h.dialogueSessions.Get(voiceDialogueID, now)
dec = followUpMerge(prev, dec, now)
h.rememberTurn(prev, dec, now)
}
reply := h.applyAction(ctx, dec)
if reply == "" {
reply = h.replier.Reply(dec)
}
if reply == "" {
// Belt: an empty reply here would be a silent drop.
reply = clarifyGaveUp
}
return reply
}
// rememberTurn stores this turn as the dialogue session the next follow-up
// inherits from, carrying up to 4 prior turns of history for anaphora. Capped so
// one long conversation can't grow the session unboundedly.
func (h *reactiveHandler) rememberTurn(prev *dialogue.Session, dec router.Decision, now time.Time) {
var history []dialogue.Turn
if prev != nil {
history = append(history, dialogue.Turn{
Intent: prev.Intent,
Slots: prev.Slots,
Text: prev.Slots.Text,
})
maxHist := len(prev.History)
if maxHist > 3 {
maxHist = 3
}
history = append(history, prev.History[:maxHist]...)
}
ttl := time.Duration(0) // use the store default (2 min)
if dec.Intent == router.IntentChat {
ttl = 15 * time.Minute // conversational turns should last longer
}
h.dialogueSessions.Put(voiceDialogueID, &dialogue.Session{
Intent: dialogue.Intent(dec.Intent),
Slots: toDialogueSlots(dec.Slots),
Timestamp: now,
TTL: ttl,
History: history,
})
}