Files
Maven/internal/dialogue/session.go
T
claude 7ab38cd7f7 dialogue, tasks: carry the list she just read (V-448)
Session.Candidates holds what she offered, in the order she offered it, and
SetCandidates attaches it in place so the turn already remembered keeps its
slots. tasks.Spoken is the list FormatRU actually named, so an ordinal and
the spoken order cannot drift apart.
2026-08-04 04:26:10 +04:00

232 lines
6.0 KiB
Go

package dialogue
import (
"context"
"encoding/json"
"sync"
"time"
"github.com/kami/maven/internal/store"
)
type Intent string
const (
IntentAct Intent = "act"
IntentReminder Intent = "reminder"
IntentFact Intent = "fact"
IntentNote Intent = "note"
IntentQuery Intent = "query"
IntentChat Intent = "chat"
IntentSystem Intent = "system"
)
type Slots struct {
Time time.Time
HasTime bool
Key string
Value string // payload for a fact key, mirrors router.Slots.Value
HasKey bool
Text string
Fn string
Args []string
HasFn bool
}
// Turn represents one utterance in a multi-turn dialogue history.
// Carried by Session.History for cross-intent reference and anaphora
// resolution (a later turn's pronoun points to an earlier turn's entity).
type Turn struct {
Intent Intent
Slots Slots
Text string // raw utterance
}
// Candidate — one item she just read out loud, kept so his next words can
// pick it ("второй", "первую сделал"). Vikunja #448.
//
// Bound at the moment she speaks the list, not resolved afterwards: the list
// can change between two turns, and "второй" means the second thing she said,
// not the second row of a fresh query.
type Candidate struct {
Kind string // what it is, e.g. "task" — the resolver dispatches on this
Ref int64 // the row it points at
Label string // what she called it, so she can repeat it back
}
type Session struct {
Intent Intent
Slots Slots
Timestamp time.Time
TTL time.Duration
History []Turn // most recent turns, newest last; used for anaphora + cross-intent
// Candidates — the list she just offered, in the order she said it. Empty
// on every turn that offered no choice, which is most of them.
Candidates []Candidate
}
func (s *Session) IsExpired(now time.Time) bool {
return now.After(s.Timestamp.Add(s.TTL))
}
// SessionPersister — the bit of the store the session needs, as an interface
// so tests can swap it out. Data is an opaque blob: the store never looks
// inside, we encode the session as JSON here.
type SessionPersister interface {
SaveDialogueSession(ctx context.Context, id string, data []byte, ts time.Time, ttl time.Duration) error
DeleteDialogueSession(ctx context.Context, id string) error
LoadDialogueSessions(ctx context.Context, now time.Time) ([]store.DialogueSessionRow, error)
}
// SessionStore keeps the live sessions in a map (the fast path) and mirrors
// every write to the persister, so a daemon restart can load them back.
type SessionStore struct {
mu sync.RWMutex
sessions map[string]*Session
defaultTTL time.Duration
persist SessionPersister // may be nil: memory only (tests, no-store paths)
}
func NewSessionStore(defaultTTL time.Duration) *SessionStore {
if defaultTTL <= 0 {
defaultTTL = 2 * time.Minute
}
return &SessionStore{
sessions: make(map[string]*Session),
defaultTTL: defaultTTL,
}
}
// NewPersistentSessionStore — same store, but writes also go to the DB.
// Call Load once after this to bring back sessions from a previous run.
func NewPersistentSessionStore(defaultTTL time.Duration, p SessionPersister) *SessionStore {
s := NewSessionStore(defaultTTL)
s.persist = p
return s
}
// Load — read the saved sessions back into memory. Anything past its TTL is
// dropped (and deleted from the DB by the store), never revived.
func (s *SessionStore) Load(ctx context.Context, now time.Time) error {
if s.persist == nil {
return nil
}
rows, err := s.persist.LoadDialogueSessions(ctx, now)
if err != nil {
return err
}
s.mu.Lock()
defer s.mu.Unlock()
for _, r := range rows {
var sess Session
if err := json.Unmarshal(r.Data, &sess); err != nil {
// A blob we can't read is not worth failing a startup over.
continue
}
if sess.TTL <= 0 {
sess.TTL = r.TTL
}
if sess.IsExpired(now) {
continue
}
s.sessions[r.ID] = &sess
}
return nil
}
func (s *SessionStore) Get(id string, now time.Time) *Session {
s.mu.RLock()
sess, ok := s.sessions[id]
s.mu.RUnlock()
if !ok {
return nil
}
if sess.IsExpired(now) {
s.Delete(id)
return nil
}
return sess
}
func (s *SessionStore) Put(id string, sess *Session) {
if sess.TTL <= 0 {
sess.TTL = s.defaultTTL
}
s.mu.Lock()
s.sessions[id] = sess
s.mu.Unlock()
s.save(id, sess)
}
// SetCandidates attaches a just-spoken list to the live session.
//
// In place rather than through Put, because the turn was already remembered by
// the time the answer was built: replacing the session here would drop the
// slots the next follow-up inherits. No session, no candidates — a choice with
// no turn behind it has nothing to be a choice about.
func (s *SessionStore) SetCandidates(id string, now time.Time, cands []Candidate) {
s.mu.Lock()
sess, ok := s.sessions[id]
if ok && !sess.IsExpired(now) {
sess.Candidates = cands
} else {
ok = false
}
s.mu.Unlock()
if ok {
s.save(id, sess)
}
}
func (s *SessionStore) Delete(id string) {
s.mu.Lock()
delete(s.sessions, id)
s.mu.Unlock()
if s.persist != nil {
_ = s.persist.DeleteDialogueSession(context.Background(), id)
}
}
// save — mirror one session to the DB. Best effort: memory already has it, so
// a write error costs us the restart safety net, not the current turn.
func (s *SessionStore) save(id string, sess *Session) {
if s.persist == nil {
return
}
data, err := json.Marshal(sess)
if err != nil {
return
}
ts := sess.Timestamp
if ts.IsZero() {
ts = time.Now()
}
_ = s.persist.SaveDialogueSession(context.Background(), id, data, ts, sess.TTL)
}
func InheritSlots(prev, cur Slots) Slots {
out := cur
if !out.HasTime && prev.HasTime {
out.Time = prev.Time
out.HasTime = true
}
if !out.HasKey && prev.HasKey {
out.Key = prev.Key
out.HasKey = true
}
if out.Value == "" && prev.Value != "" {
out.Value = prev.Value
}
if out.Text == "" && prev.Text != "" {
out.Text = prev.Text
}
if !out.HasFn && prev.HasFn {
out.Fn = prev.Fn
out.HasFn = true
}
if len(out.Args) == 0 && len(prev.Args) > 0 {
out.Args = append([]string(nil), prev.Args...)
}
return out
}