feat(workspace): Axis 2 Phase B — client→server workspace handshake
Wires the workspace handshake end to end so a session's workspace is bound
from the client's cwd at connect time and is event-sourced for replay.
- Go TUI sends Hello{workingDir=os.Getwd()} as the first WS frame on connect
(protocol.go encoder + client.go connect path; golden test pins the wire
format against the Kotlin discriminator).
- Server adds ClientMessage.Hello, stashes the per-connection workingDir, and
on session start resolves it through WorkspaceResolver's trust pipeline,
emits SessionWorkspaceBoundEvent (invariant #9), and threads the resolved
workspace into OrchestrationConfig for the live run. A Hello after the first
StartSession is ignored (warn); a rejected path binds the resolver fallback.
- Replay derives the workspace from the recorded event: SessionState gains
boundWorkspace, DefaultSessionReducer fills it from SessionWorkspaceBoundEvent,
and ReplayOrchestrator uses it (Path.of only, no filesystem re-query —
invariant #8) with graceful fallback to config for pre-Phase-B logs.
Absent Hello / null resolver degrades to the prior config-workspace behavior.
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@@ -254,3 +254,9 @@ func CreateGrant(sessionID, scope string, permittedTiers []string, reason, toolN
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"toolName": toolName,
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})
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}
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// Hello is the first frame sent on every (re)connect. It carries the client's
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// working directory so the server can bind a workspace before any session starts.
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func Hello(workingDir string) []byte {
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return encode("Hello", map[string]any{"workingDir": workingDir})
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}
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