feat(workspace): Axis 2 Phase B — client→server workspace handshake

Wires the workspace handshake end to end so a session's workspace is bound
from the client's cwd at connect time and is event-sourced for replay.

- Go TUI sends Hello{workingDir=os.Getwd()} as the first WS frame on connect
  (protocol.go encoder + client.go connect path; golden test pins the wire
  format against the Kotlin discriminator).
- Server adds ClientMessage.Hello, stashes the per-connection workingDir, and
  on session start resolves it through WorkspaceResolver's trust pipeline,
  emits SessionWorkspaceBoundEvent (invariant #9), and threads the resolved
  workspace into OrchestrationConfig for the live run. A Hello after the first
  StartSession is ignored (warn); a rejected path binds the resolver fallback.
- Replay derives the workspace from the recorded event: SessionState gains
  boundWorkspace, DefaultSessionReducer fills it from SessionWorkspaceBoundEvent,
  and ReplayOrchestrator uses it (Path.of only, no filesystem re-query —
  invariant #8) with graceful fallback to config for pre-Phase-B logs.

Absent Hello / null resolver degrades to the prior config-workspace behavior.
This commit is contained in:
2026-06-03 13:18:17 +04:00
parent 57cf6f09f4
commit 622b331de3
15 changed files with 836 additions and 11 deletions
+4
View File
@@ -6,6 +6,7 @@ package ws
import (
"context"
"net/url"
"os"
"time"
"github.com/correx/tui-go/internal/protocol"
@@ -102,6 +103,9 @@ func (c *Client) Run(ctx context.Context) {
backoff = initialBackoff
attempt = 0
c.emit(Status{Connected: true})
if cwd, err := os.Getwd(); err == nil {
_ = conn.WriteMessage(websocket.TextMessage, protocol.Hello(cwd))
}
c.pump(ctx, conn)
c.emit(Status{Reconnecting: true})
}