Wire the snooze read into the Gatherer and honour it for reminders (#364)

The Gatherer now fills State.SnoozeUntil from store.SnoozedUntil instead
of nil, so a snooze finally reaches the gate. RemindDecisions gains the
one restraint check that applies to a reminder — quiet hours, presence
and cooldown are still bypassed, so "wake me 7" is unchanged. Reviewer:
the two tests in internal/loop/gate_test.go are the contract.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
This commit is contained in:
kami
2026-07-31 02:32:24 +04:00
parent 32687b3712
commit 2f00593411
3 changed files with 150 additions and 7 deletions
+9 -1
View File
@@ -119,6 +119,14 @@ func (g *Gatherer) GatherState(ctx context.Context, now time.Time) (State, []sto
return State{}, nil, err
}
// live snoozes — "leave me alone until X", per rule. The `snoozed` outcome
// on the nudges table is the whole record; the store turns it into an
// expiry. Absent rules mean "not snoozed", which is what the gate reads.
snoozeUntil, err := g.store.SnoozedUntil(ctx, now)
if err != nil {
return State{}, nil, err
}
// env flags — QuietHours / CalendarBusy as config facts.
// QuietHours: presence != reachability, sleep/quiet-hours handled separately
// in the gate. We read a config `quiet_hours` fact for the boolean.
@@ -150,7 +158,7 @@ func (g *Gatherer) GatherState(ctx context.Context, now time.Time) (State, []sto
PresenceScore: score,
Facts: facts,
LastNudge: lastNudge,
SnoozeUntil: nil, // no snooze persistence yet — daemon wires in
SnoozeUntil: snoozeUntil,
CooldownUntil: cooldownUntil,
QuietHours: quiet,
CalendarBusy: calBusy,