Wire the snooze read into the Gatherer and honour it for reminders (#364)
The Gatherer now fills State.SnoozeUntil from store.SnoozedUntil instead of nil, so a snooze finally reaches the gate. RemindDecisions gains the one restraint check that applies to a reminder — quiet hours, presence and cooldown are still bypassed, so "wake me 7" is unchanged. Reviewer: the two tests in internal/loop/gate_test.go are the contract. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
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@@ -119,6 +119,14 @@ func (g *Gatherer) GatherState(ctx context.Context, now time.Time) (State, []sto
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return State{}, nil, err
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}
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// live snoozes — "leave me alone until X", per rule. The `snoozed` outcome
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// on the nudges table is the whole record; the store turns it into an
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// expiry. Absent rules mean "not snoozed", which is what the gate reads.
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snoozeUntil, err := g.store.SnoozedUntil(ctx, now)
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if err != nil {
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return State{}, nil, err
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}
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// env flags — QuietHours / CalendarBusy as config facts.
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// QuietHours: presence != reachability, sleep/quiet-hours handled separately
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// in the gate. We read a config `quiet_hours` fact for the boolean.
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@@ -150,7 +158,7 @@ func (g *Gatherer) GatherState(ctx context.Context, now time.Time) (State, []sto
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PresenceScore: score,
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Facts: facts,
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LastNudge: lastNudge,
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SnoozeUntil: nil, // no snooze persistence yet — daemon wires in
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SnoozeUntil: snoozeUntil,
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CooldownUntil: cooldownUntil,
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QuietHours: quiet,
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CalendarBusy: calBusy,
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