Wire the snooze read into the Gatherer and honour it for reminders (#364)

The Gatherer now fills State.SnoozeUntil from store.SnoozedUntil instead
of nil, so a snooze finally reaches the gate. RemindDecisions gains the
one restraint check that applies to a reminder — quiet hours, presence
and cooldown are still bypassed, so "wake me 7" is unchanged. Reviewer:
the two tests in internal/loop/gate_test.go are the contract.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
This commit is contained in:
kami
2026-07-31 02:32:24 +04:00
parent 32687b3712
commit 2f00593411
3 changed files with 150 additions and 7 deletions
+106
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@@ -0,0 +1,106 @@
package loop
import (
"context"
"testing"
"time"
"github.com/kami/maven/internal/store"
)
// openStore — a real store for the two snooze paths below.
func openStore(t *testing.T) *store.Store {
t.Helper()
st, err := store.Open(context.Background(), t.TempDir()+"/m.db")
if err != nil {
t.Fatalf("open store: %v", err)
}
t.Cleanup(func() { _ = st.Close() })
return st
}
// snoozeRule sends a nudge for rule and snoozes it at ts.
func snoozeRule(t *testing.T, st *store.Store, rule string, ts time.Time) {
t.Helper()
ctx := context.Background()
id, err := st.RecordNudge(ctx, rule, "voice", "drink water", ts)
if err != nil {
t.Fatalf("RecordNudge: %v", err)
}
if err := st.ResolveNudge(ctx, id, store.NudgeSnoozed, ts); err != nil {
t.Fatalf("ResolveNudge: %v", err)
}
}
// The bug in Vikunja #364: the Gatherer used to hard-code SnoozeUntil to nil,
// so a snooze the operator asked for never reached the gate and Maven nudged
// him again.
func TestGathererPopulatesSnoozeUntil(t *testing.T) {
st := openStore(t)
ctx := context.Background()
now := refTime()
snoozeAt := now.Add(-15 * time.Minute)
snoozeRule(t, st, "water", snoozeAt)
// an old snooze on another rule must NOT come back.
snoozeRule(t, st, "break", now.Add(-store.SnoozeDuration-time.Hour))
g := NewGatherer(st, DefaultRules())
s, _, err := g.GatherState(ctx, now)
if err != nil {
t.Fatalf("GatherState: %v", err)
}
want := snoozeAt.Add(store.SnoozeDuration)
if got, ok := s.SnoozeUntil["water"]; !ok || !got.Equal(want) {
t.Fatalf("water snooze-until = %v (present %v), want %v", got, ok, want)
}
if _, ok := s.SnoozeUntil["break"]; ok {
t.Fatalf("expired snooze leaked into the snapshot: %v", s.SnoozeUntil)
}
// and the gate must now actually suppress the snoozed rule.
if Gate(s, WaterRule()) {
t.Fatal("gate let a snoozed rule fire")
}
}
// DESIGN.md § User reminders: a reminder bypasses the gate, but "Snooze still
// applies."
func TestRemindersStillHonourSnooze(t *testing.T) {
now := refTime()
due := []store.Reminder{{ID: 1, Payload: `{"text":"wake me"}`}}
// snoozed as a class → held back.
s := State{Now: now, SnoozeUntil: map[string]time.Time{
ReminderSnoozeKey: now.Add(time.Hour),
}}
if got := RemindDecisions(s, due); len(got) != 0 {
t.Fatalf("snoozed reminder still delivered: %+v", got)
}
// snoozed by id → that one held back, others still delivered.
s = State{Now: now, SnoozeUntil: map[string]time.Time{
ReminderSnoozeKeyFor(1): now.Add(time.Hour),
}}
two := append([]store.Reminder{}, due...)
two = append(two, store.Reminder{ID: 2, Payload: `{"text":"call mum"}`})
got := RemindDecisions(s, two)
if len(got) != 1 || got[0].Reminder.ID != 2 {
t.Fatalf("per-id snooze wrong: %+v", got)
}
// expired snooze → delivered again. silence must never be permanent.
s = State{Now: now, SnoozeUntil: map[string]time.Time{
ReminderSnoozeKey: now.Add(-time.Minute),
}}
if got := RemindDecisions(s, due); len(got) != 1 {
t.Fatalf("expired snooze still holding the reminder: %+v", got)
}
// quiet hours, away and calendar-busy must STILL not hold a reminder back
// — "wake me 7" is the point.
s = State{Now: now, Presence: store.Away, QuietHours: true, CalendarBusy: true}
if got := RemindDecisions(s, due); len(got) != 1 {
t.Fatalf("reminder must bypass the rest of the gate: %+v", got)
}
}
+9 -1
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@@ -119,6 +119,14 @@ func (g *Gatherer) GatherState(ctx context.Context, now time.Time) (State, []sto
return State{}, nil, err
}
// live snoozes — "leave me alone until X", per rule. The `snoozed` outcome
// on the nudges table is the whole record; the store turns it into an
// expiry. Absent rules mean "not snoozed", which is what the gate reads.
snoozeUntil, err := g.store.SnoozedUntil(ctx, now)
if err != nil {
return State{}, nil, err
}
// env flags — QuietHours / CalendarBusy as config facts.
// QuietHours: presence != reachability, sleep/quiet-hours handled separately
// in the gate. We read a config `quiet_hours` fact for the boolean.
@@ -150,7 +158,7 @@ func (g *Gatherer) GatherState(ctx context.Context, now time.Time) (State, []sto
PresenceScore: score,
Facts: facts,
LastNudge: lastNudge,
SnoozeUntil: nil, // no snooze persistence yet — daemon wires in
SnoozeUntil: snoozeUntil,
CooldownUntil: cooldownUntil,
QuietHours: quiet,
CalendarBusy: calBusy,
+35 -6
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@@ -1,6 +1,7 @@
package loop
import (
"fmt"
"time"
"github.com/kami/maven/internal/store"
@@ -106,25 +107,53 @@ func Tick(s State, rules []Rule) *Candidate {
// ReminderDecision — a due reminder the daemon should deliver now.
// NOT gated by the universal Gate (per spec: "wake me 7" fires in quiet hours;
// that's the point). Snooze still applies — represented by a separate
// snooze-until the gatherer consults; for the scaffold, fired-reminders move
// straight to MarkReminder(fired).
// that's the point). Snooze is the one part of restraint that still applies.
type ReminderDecision struct {
Reminder store.Reminder
State State
}
// RemindDecisions — returns all due reminders (without gating their delivery
// by restraint). Pure: accepts an already-filtered (due) list. The Gatherer
// produces that list from `fire_ts <= now AND pending`.
// ReminderSnoozeKey — the SnoozeUntil key that holds back every due reminder.
// Reminders have no rule name, so they share one key. A snooze aimed at a
// single reminder uses ReminderSnoozeKeyFor instead.
const ReminderSnoozeKey = "reminder"
// ReminderSnoozeKeyFor — the SnoozeUntil key for one reminder by id.
func ReminderSnoozeKeyFor(id int64) string {
return fmt.Sprintf("%s:%d", ReminderSnoozeKey, id)
}
// RemindDecisions — returns the due reminders the daemon should deliver.
// Pure: accepts an already-filtered (due) list. The Gatherer produces that
// list from `fire_ts <= now AND pending`.
//
// Quiet hours, presence and cooldown are deliberately NOT consulted — a
// reminder must wake you at 7 even in the middle of quiet hours. Only snooze
// holds one back. A held reminder stays pending, so it comes back once the
// snooze runs out.
func RemindDecisions(s State, due []store.Reminder) []ReminderDecision {
out := make([]ReminderDecision, 0, len(due))
for _, r := range due {
if reminderSnoozed(s, r) {
continue
}
out = append(out, ReminderDecision{Reminder: r, State: s})
}
return out
}
// reminderSnoozed — true when a snooze on this reminder, or on reminders as a
// class, is still running.
func reminderSnoozed(s State, r store.Reminder) bool {
keys := []string{ReminderSnoozeKey, ReminderSnoozeKeyFor(r.ID)}
for _, k := range keys {
if until, ok := s.SnoozeUntil[k]; ok && s.Now.Before(until) {
return true
}
}
return false
}
// CooldownFor — helper for the Gatherer: given the active cooldown base
// (the rule's static Base, OR the feedback tuner's persisted tuning) and the
// last send ts, compute the wall-clock "cooldown-until" the gate will check.