2f00593411
The Gatherer now fills State.SnoozeUntil from store.SnoozedUntil instead of nil, so a snooze finally reaches the gate. RemindDecisions gains the one restraint check that applies to a reminder — quiet hours, presence and cooldown are still bypassed, so "wake me 7" is unchanged. Reviewer: the two tests in internal/loop/gate_test.go are the contract. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
107 lines
3.3 KiB
Go
107 lines
3.3 KiB
Go
package loop
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import (
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"context"
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"testing"
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"time"
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"github.com/kami/maven/internal/store"
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)
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// openStore — a real store for the two snooze paths below.
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func openStore(t *testing.T) *store.Store {
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t.Helper()
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st, err := store.Open(context.Background(), t.TempDir()+"/m.db")
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if err != nil {
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t.Fatalf("open store: %v", err)
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}
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t.Cleanup(func() { _ = st.Close() })
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return st
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}
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// snoozeRule sends a nudge for rule and snoozes it at ts.
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func snoozeRule(t *testing.T, st *store.Store, rule string, ts time.Time) {
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t.Helper()
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ctx := context.Background()
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id, err := st.RecordNudge(ctx, rule, "voice", "drink water", ts)
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if err != nil {
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t.Fatalf("RecordNudge: %v", err)
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}
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if err := st.ResolveNudge(ctx, id, store.NudgeSnoozed, ts); err != nil {
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t.Fatalf("ResolveNudge: %v", err)
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}
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}
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// The bug in Vikunja #364: the Gatherer used to hard-code SnoozeUntil to nil,
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// so a snooze the operator asked for never reached the gate and Maven nudged
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// him again.
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func TestGathererPopulatesSnoozeUntil(t *testing.T) {
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st := openStore(t)
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ctx := context.Background()
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now := refTime()
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snoozeAt := now.Add(-15 * time.Minute)
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snoozeRule(t, st, "water", snoozeAt)
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// an old snooze on another rule must NOT come back.
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snoozeRule(t, st, "break", now.Add(-store.SnoozeDuration-time.Hour))
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g := NewGatherer(st, DefaultRules())
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s, _, err := g.GatherState(ctx, now)
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if err != nil {
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t.Fatalf("GatherState: %v", err)
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}
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want := snoozeAt.Add(store.SnoozeDuration)
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if got, ok := s.SnoozeUntil["water"]; !ok || !got.Equal(want) {
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t.Fatalf("water snooze-until = %v (present %v), want %v", got, ok, want)
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}
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if _, ok := s.SnoozeUntil["break"]; ok {
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t.Fatalf("expired snooze leaked into the snapshot: %v", s.SnoozeUntil)
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}
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// and the gate must now actually suppress the snoozed rule.
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if Gate(s, WaterRule()) {
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t.Fatal("gate let a snoozed rule fire")
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}
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}
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// DESIGN.md § User reminders: a reminder bypasses the gate, but "Snooze still
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// applies."
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func TestRemindersStillHonourSnooze(t *testing.T) {
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now := refTime()
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due := []store.Reminder{{ID: 1, Payload: `{"text":"wake me"}`}}
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// snoozed as a class → held back.
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s := State{Now: now, SnoozeUntil: map[string]time.Time{
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ReminderSnoozeKey: now.Add(time.Hour),
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}}
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if got := RemindDecisions(s, due); len(got) != 0 {
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t.Fatalf("snoozed reminder still delivered: %+v", got)
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}
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// snoozed by id → that one held back, others still delivered.
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s = State{Now: now, SnoozeUntil: map[string]time.Time{
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ReminderSnoozeKeyFor(1): now.Add(time.Hour),
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}}
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two := append([]store.Reminder{}, due...)
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two = append(two, store.Reminder{ID: 2, Payload: `{"text":"call mum"}`})
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got := RemindDecisions(s, two)
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if len(got) != 1 || got[0].Reminder.ID != 2 {
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t.Fatalf("per-id snooze wrong: %+v", got)
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}
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// expired snooze → delivered again. silence must never be permanent.
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s = State{Now: now, SnoozeUntil: map[string]time.Time{
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ReminderSnoozeKey: now.Add(-time.Minute),
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}}
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if got := RemindDecisions(s, due); len(got) != 1 {
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t.Fatalf("expired snooze still holding the reminder: %+v", got)
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}
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// quiet hours, away and calendar-busy must STILL not hold a reminder back
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// — "wake me 7" is the point.
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s = State{Now: now, Presence: store.Away, QuietHours: true, CalendarBusy: true}
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if got := RemindDecisions(s, due); len(got) != 1 {
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t.Fatalf("reminder must bypass the rest of the gate: %+v", got)
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}
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}
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