Wire the snooze read into the Gatherer and honour it for reminders (#364)
The Gatherer now fills State.SnoozeUntil from store.SnoozedUntil instead of nil, so a snooze finally reaches the gate. RemindDecisions gains the one restraint check that applies to a reminder — quiet hours, presence and cooldown are still bypassed, so "wake me 7" is unchanged. Reviewer: the two tests in internal/loop/gate_test.go are the contract. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
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+35
-6
@@ -1,6 +1,7 @@
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package loop
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import (
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"fmt"
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"time"
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"github.com/kami/maven/internal/store"
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@@ -106,25 +107,53 @@ func Tick(s State, rules []Rule) *Candidate {
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// ReminderDecision — a due reminder the daemon should deliver now.
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// NOT gated by the universal Gate (per spec: "wake me 7" fires in quiet hours;
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// that's the point). Snooze still applies — represented by a separate
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// snooze-until the gatherer consults; for the scaffold, fired-reminders move
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// straight to MarkReminder(fired).
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// that's the point). Snooze is the one part of restraint that still applies.
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type ReminderDecision struct {
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Reminder store.Reminder
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State State
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}
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// RemindDecisions — returns all due reminders (without gating their delivery
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// by restraint). Pure: accepts an already-filtered (due) list. The Gatherer
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// produces that list from `fire_ts <= now AND pending`.
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// ReminderSnoozeKey — the SnoozeUntil key that holds back every due reminder.
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// Reminders have no rule name, so they share one key. A snooze aimed at a
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// single reminder uses ReminderSnoozeKeyFor instead.
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const ReminderSnoozeKey = "reminder"
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// ReminderSnoozeKeyFor — the SnoozeUntil key for one reminder by id.
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func ReminderSnoozeKeyFor(id int64) string {
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return fmt.Sprintf("%s:%d", ReminderSnoozeKey, id)
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}
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// RemindDecisions — returns the due reminders the daemon should deliver.
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// Pure: accepts an already-filtered (due) list. The Gatherer produces that
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// list from `fire_ts <= now AND pending`.
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//
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// Quiet hours, presence and cooldown are deliberately NOT consulted — a
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// reminder must wake you at 7 even in the middle of quiet hours. Only snooze
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// holds one back. A held reminder stays pending, so it comes back once the
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// snooze runs out.
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func RemindDecisions(s State, due []store.Reminder) []ReminderDecision {
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out := make([]ReminderDecision, 0, len(due))
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for _, r := range due {
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if reminderSnoozed(s, r) {
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continue
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}
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out = append(out, ReminderDecision{Reminder: r, State: s})
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}
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return out
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}
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// reminderSnoozed — true when a snooze on this reminder, or on reminders as a
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// class, is still running.
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func reminderSnoozed(s State, r store.Reminder) bool {
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keys := []string{ReminderSnoozeKey, ReminderSnoozeKeyFor(r.ID)}
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for _, k := range keys {
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if until, ok := s.SnoozeUntil[k]; ok && s.Now.Before(until) {
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return true
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}
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}
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return false
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}
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// CooldownFor — helper for the Gatherer: given the active cooldown base
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// (the rule's static Base, OR the feedback tuner's persisted tuning) and the
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// last send ts, compute the wall-clock "cooldown-until" the gate will check.
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