Score the recall fixture and write up what it shows

Real recall is 48% after the gate, and one must-be-silent query gets an
answer anyway. Review finding 2 (the score distributions overlap, so no
gate separates a real recall from a false one) and finding 4 (the memStore
branch at voice.go:776 is unreachable for notes). Adds an embedder cache
so the gate sweep does not re-embed the fixture nine times.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
This commit is contained in:
kami
2026-07-31 02:34:28 +04:00
parent 43470abc57
commit 8a174c1c70
3 changed files with 130 additions and 1 deletions
+28
View File
@@ -104,6 +104,34 @@ func InMemory() (memory.Store, func(), error) {
return memory.NewInMemoryStore(), func() {}, nil
}
// Cache wraps an embedder so repeated text is embedded once. The gate sweep
// scores the same fixture at nine thresholds, and every case re-inserts the
// filler notes — without this the ONNX run spends minutes re-embedding
// identical strings. Latency numbers come from the uncached run.
func Cache(inner router.Embedder) router.Embedder {
return &cachingEmbedder{inner: inner, seen: map[string][]float32{}}
}
type cachingEmbedder struct {
inner router.Embedder
seen map[string][]float32
}
func (c *cachingEmbedder) Dim() int { return c.inner.Dim() }
func (c *cachingEmbedder) Close() error { return nil } // the caller owns inner
func (c *cachingEmbedder) Embed(ctx context.Context, text string) ([]float32, error) {
if v, ok := c.seen[text]; ok {
return v, nil
}
v, err := c.inner.Embed(ctx, text)
if err != nil {
return nil, err
}
c.seen[text] = v
return v, nil
}
// Outcome — one scored case.
type Outcome struct {
Case Case
@@ -268,7 +268,9 @@ func TestONNXRecall(t *testing.T) {
t.Fatalf("Score: %v", err)
}
t.Log("\n" + rep.String() + rep.Failures())
t.Log("\ngate sweep:\n" + sweep(t, emb, f))
// Cached for the sweep only: the headline run above must pay the real
// embedder cost so its latency numbers mean something.
t.Log("\ngate sweep:\n" + sweep(t, Cache(emb), f))
}
// sweep scores the fixture at a range of gates and renders one line each. Two