Test the universal restraint gate, including two gaps
Pins the conservative side of Gate(): quiet hours, away, calendar-busy, cooldown and snooze, plus one nudge per tick at max severity. Reviewers: the two skipped tests at the bottom are real gaps, not flakes. Reminders ignore snooze (loop.go:120) and the Gatherer never fills SnoozeUntil (gather.go:153), so snooze does nothing at runtime. No behaviour was changed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
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package loop
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import (
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"context"
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"testing"
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"time"
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"github.com/kami/maven/internal/store"
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)
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// Tests for the universal restraint gate.
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//
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// DESIGN.md § Trigger model: "the gate is universal, applied by the loop, never
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// per-rule — quiet-hours, presence, cooldown, snooze, calendar-busy all live in
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// one fires()." These tests pin the CONSERVATIVE side of that: the cases where
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// Maven must stay quiet. They exist so nobody loosens the gate by accident.
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//
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// Where the code does not yet do what DESIGN.md promises, the test is written to
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// show the gap and then skipped, with the file and line to fix. Behaviour is not
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// changed to make a test pass.
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// testRule — a rule at the given severity that always wants to fire, so the
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// only thing under test is the gate.
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func testRule(name string, sev Severity) Rule {
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return Rule{
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Name: name,
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Severity: sev,
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Cooldown: Cooldown{Base: 30 * time.Minute, Min: time.Minute, Max: time.Hour},
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Predicate: func(State) bool { return true },
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}
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}
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// ---------------------------- quiet hours ------------------------------------
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// Quiet hours silence care and leave ops alone. A failed backup at 2am matters;
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// a water nudge at 2am does not.
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func TestGateQuietHoursSuppressesCareOnly(t *testing.T) {
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cases := []struct {
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sev Severity
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want bool
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}{
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{Sev1, false},
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{Sev2, false},
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{Sev3, true},
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{Sev4, true},
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}
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for _, c := range cases {
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s := State{Now: refTime(), Presence: store.Present, QuietHours: true}
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if got := Gate(s, testRule("r", c.sev)); got != c.want {
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t.Errorf("quiet hours sev%d: want fire=%v, got %v", c.sev, c.want, got)
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}
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}
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}
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// ---------------------------- presence ---------------------------------------
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// DESIGN.md § Delivery: "sev <= 2 drops on away, sev >= 3 holds: a missed water
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// nudge is noise, a missed backup failure isn't."
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func TestGateAwayDropsCareHoldsOps(t *testing.T) {
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cases := []struct {
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sev Severity
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want bool
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}{
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{Sev1, false},
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{Sev2, false},
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{Sev3, true},
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{Sev4, true},
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}
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for _, c := range cases {
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s := State{Now: refTime(), Presence: store.Away}
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if got := Gate(s, testRule("r", c.sev)); got != c.want {
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t.Errorf("away sev%d: want fire=%v, got %v", c.sev, c.want, got)
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}
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}
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}
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// Care nudges are allowed through when the user is actually there and nothing
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// else is suppressing. Without this the "quiet" tests above could pass on a
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// gate that simply never fires.
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func TestGateAllowsCareWhenPresentAndClear(t *testing.T) {
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s := State{Now: refTime(), Presence: store.Present}
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if !Gate(s, testRule("r", Sev1)) {
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t.Fatal("present and clear: care nudge should be allowed")
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}
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}
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// ---------------------------- calendar busy ----------------------------------
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// "Don't nag mid-meeting" is an env predicate in the gate, not the LLM's call.
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// Ops still gets through — a service being down mid-meeting is worth the
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// interruption.
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func TestGateCalendarBusySuppressesCareOnly(t *testing.T) {
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care := State{Now: refTime(), Presence: store.Present, CalendarBusy: true}
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if Gate(care, testRule("r", Sev2)) {
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t.Error("calendar busy: care nudge should be suppressed")
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}
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if !Gate(care, testRule("r", Sev4)) {
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t.Error("calendar busy: ops hard should still fire")
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}
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}
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// ---------------------------- cooldown ---------------------------------------
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// Cooldown holds for every severity — it is the anti-nag knob, so ops cannot
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// buy its way past it either.
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func TestGateCooldownHoldsForAllSeverities(t *testing.T) {
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now := refTime()
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for _, sev := range []Severity{Sev1, Sev2, Sev3, Sev4} {
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s := State{
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Now: now,
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Presence: store.Present,
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CooldownUntil: map[string]time.Time{"r": now.Add(10 * time.Minute)},
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}
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if Gate(s, testRule("r", sev)) {
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t.Errorf("cooldown sev%d: should be suppressed", sev)
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}
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}
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}
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// Cooldown is per-rule: one rule cooling down must not mute another.
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func TestGateCooldownIsPerRule(t *testing.T) {
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now := refTime()
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s := State{
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Now: now,
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Presence: store.Present,
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CooldownUntil: map[string]time.Time{"water": now.Add(10 * time.Minute)},
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}
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if Gate(s, testRule("water", Sev1)) {
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t.Error("water is cooling down and should be suppressed")
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}
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if !Gate(s, testRule("meal", Sev1)) {
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t.Error("meal has no cooldown and should be allowed")
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}
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}
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// The moment the cooldown expires the rule is free again — the gate compares
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// with Before, so "until" itself is already clear.
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func TestGateCooldownExpires(t *testing.T) {
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now := refTime()
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s := State{
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Now: now,
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Presence: store.Present,
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CooldownUntil: map[string]time.Time{"r": now},
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}
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if !Gate(s, testRule("r", Sev1)) {
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t.Fatal("cooldown at exactly now should already be clear")
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}
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}
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// ---------------------------- snooze -----------------------------------------
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// Snooze is the user saying "not about this". It beats everything, including
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// ops hard.
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func TestGateSnoozeHoldsForAllSeverities(t *testing.T) {
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now := refTime()
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for _, sev := range []Severity{Sev1, Sev2, Sev3, Sev4} {
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s := State{
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Now: now,
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Presence: store.Present,
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SnoozeUntil: map[string]time.Time{"r": now.Add(time.Hour)},
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}
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if Gate(s, testRule("r", sev)) {
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t.Errorf("snooze sev%d: should be suppressed", sev)
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}
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}
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}
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// ---------------------------- no-data backstop -------------------------------
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// The gate enforces no-data inertness a second time, for any rule that declared
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// the keys it needs. A predicate that forgets the check still cannot fire.
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func TestGateNoDataBackstopBeatsAnEagerPredicate(t *testing.T) {
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now := refTime()
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eager := Rule{
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Name: "eager",
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Severity: Sev4, // even ops hard does not get past missing data
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Predicate: func(State) bool { return true },
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InertWhenNoData: []string{"water", "meal"},
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}
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// one of the two keys present is not enough.
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s := State{
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Now: now,
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Presence: store.Present,
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Facts: map[string]store.Fact{"water": ago("water", "tap:water", `"250ml"`, time.Hour)},
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}
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if Gate(s, eager) {
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t.Fatal("a rule missing one of its keys must stay inert")
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}
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}
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// ---------------------------- one nudge per tick -----------------------------
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// All five default rules want to fire at once. The tick must still emit exactly
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// one candidate, the loudest — never a dogpile.
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func TestTickNeverDogpilesAndPicksLoudest(t *testing.T) {
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now := refTime()
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s := State{
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Now: now,
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Presence: store.Present,
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Facts: map[string]store.Fact{
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"water": ago("water", "tap:water", `"250ml"`, 5*time.Hour),
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"meal": ago("meal", "voice", `"lunch"`, 8*time.Hour),
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"desk_active": ago("desk_active", "infer:hyprland", "1", 30*time.Second),
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"break": ago("break", "voice", `"walk"`, 3*time.Hour),
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"service_down": ago("service_down", "poll:uptimekuma", `"down"`, time.Minute),
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"netdata_alarm": ago("netdata_alarm", "poll:netdata", `"critical"`, time.Minute),
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},
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}
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// sanity: every rule really does want to fire, so the pick is a real choice.
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for _, r := range DefaultRules() {
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if !r.Predicate(s) {
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t.Fatalf("setup: rule %q does not want to fire", r.Name)
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}
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}
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got := Tick(s, DefaultRules())
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if got == nil {
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t.Fatal("all rules firing: want one candidate, got nil")
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}
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if got.Rule.Name != "service_down" || got.Severity != Sev4 {
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t.Fatalf("want the loudest (service_down/sev4), got %s/sev%d", got.Rule.Name, got.Severity)
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}
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}
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// Tick returns a single Candidate by type, so "one per tick" cannot be violated
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// by count — what can drift is WHICH one. Equal severities tie-break by name so
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// the choice is deterministic across ticks.
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func TestTickTieBreaksByNameForDeterminism(t *testing.T) {
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s := State{Now: refTime(), Presence: store.Present}
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rules := []Rule{testRule("zebra", Sev2), testRule("apple", Sev2), testRule("mango", Sev2)}
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for i := 0; i < 5; i++ {
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got := Tick(s, rules)
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if got == nil || got.Rule.Name != "apple" {
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t.Fatalf("tie-break: want apple every time, got %+v", got)
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}
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}
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}
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// The loudest candidate wins even when the quiet one is listed first.
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func TestTickOrderOfRulesDoesNotMatter(t *testing.T) {
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s := State{Now: refTime(), Presence: store.Present}
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first := Tick(s, []Rule{testRule("care", Sev1), testRule("ops", Sev4)})
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second := Tick(s, []Rule{testRule("ops", Sev4), testRule("care", Sev1)})
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if first == nil || second == nil {
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t.Fatal("want a candidate from both orderings")
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}
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if first.Rule.Name != "ops" || second.Rule.Name != "ops" {
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t.Fatalf("order changed the pick: %s then %s", first.Rule.Name, second.Rule.Name)
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}
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}
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// ---------------------------- reminders bypass the gate ----------------------
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// DESIGN.md § User reminders: "bypasses the restraint gate — 'wake me 7' fires
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// in quiet hours; that's the point." Every suppressor set at once, and the
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// reminder still comes through.
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func TestRemindersBypassEverySuppressor(t *testing.T) {
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now := refTime()
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s := State{
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Now: now,
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Presence: store.Away,
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QuietHours: true,
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CalendarBusy: true,
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CooldownUntil: map[string]time.Time{"reminder": now.Add(time.Hour)},
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}
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due := []store.Reminder{{ID: 7, Payload: `{"text":"wake me"}`}}
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got := RemindDecisions(s, due)
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if len(got) != 1 || got[0].Reminder.ID != 7 {
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t.Fatalf("reminder must bypass the gate, got %+v", got)
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}
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}
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// GAP — DESIGN.md § User reminders ends "Snooze still applies." RemindDecisions
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// passes every due reminder straight through with no snooze check, so a snoozed
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// reminder fires anyway. The test below is what the contract asks for.
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func TestRemindersStillHonourSnooze(t *testing.T) {
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t.Skip("snooze is not applied to reminders — RemindDecisions ignores SnoozeUntil, internal/loop/loop.go:120")
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now := refTime()
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s := State{
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Now: now,
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Presence: store.Present,
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SnoozeUntil: map[string]time.Time{"reminder:7": now.Add(time.Hour)},
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}
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due := []store.Reminder{{ID: 7, Payload: `{"text":"wake me"}`}}
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if got := RemindDecisions(s, due); len(got) != 0 {
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t.Fatalf("snoozed reminder should not be delivered, got %+v", got)
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}
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}
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// GAP — the gate reads State.SnoozeUntil, but the Gatherer hard-codes it to nil
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// (internal/loop/gather.go:153), so snooze is dead in the running daemon: the
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// unit tests above pass while nothing can ever populate the map. This asserts
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// the Gatherer actually produces a snooze map.
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func TestGathererPopulatesSnoozeUntil(t *testing.T) {
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t.Skip("Gatherer never populates SnoozeUntil, so snooze cannot suppress anything at runtime, internal/loop/gather.go:153")
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ctx := context.Background()
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st, err := store.Open(ctx, t.TempDir()+"/m.db")
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if err != nil {
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t.Fatal(err)
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}
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defer st.Close()
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g := NewGatherer(st, DefaultRules())
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snap, _, err := g.GatherState(ctx, refTime())
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if err != nil {
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t.Fatal(err)
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}
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if snap.SnoozeUntil == nil {
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t.Fatal("Gatherer returned a nil SnoozeUntil map")
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}
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}
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