Pin the five things a nudge must do at the speaker (V-671)

It reaches the player, but not from the push goroutine. An unusable push
is dropped and does not wedge the next one. It waits for a reply to
finish. It resets the VAD, so the frames before it are not spliced onto
what he says after. And a second nudge replaces an unspoken first.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013ptwopxyo3Z2kwFckHkLvN
This commit is contained in:
2026-08-09 13:45:04 +04:00
parent 9c7bafd5b1
commit d0ea927ac3
+170
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package main
// The receiving half: a nudge pushed by mavend has to reach the speaker, and
// it has to obey the same two gates a reply obeys (V-671).
import (
"context"
"encoding/json"
"testing"
"time"
"github.com/kami/maven/internal/audio"
"github.com/kami/maven/internal/voice"
)
func nudgeAudio() audio.Audio {
return audio.Audio{Format: audio.PCM16kMono, Bytes: make([]byte, 8000)}
}
// pushFrame builds the frame mavend's voicesink sends.
func pushFrame(t *testing.T, a audio.Audio) voice.Push {
t.Helper()
body, err := json.Marshal(voice.AudioNudgePush{
RuleName: "test-rule",
Severity: 3,
Audio: a,
Text: "пора пить воду",
Ts: time.Unix(0, 0),
})
if err != nil {
t.Fatalf("marshal push: %v", err)
}
return voice.Push{Kind: voice.PushKindAudioNudge, Params: body}
}
// The defect itself: the push arrived and nothing came out of the speaker.
func TestNudgeReachesThePlayer(t *testing.T) {
sess, p, snd := newTestSession(bargeInConfig{})
(&nudgeHandler{sess: sess}).OnPush(pushFrame(t, nudgeAudio()))
if p.plays != 0 {
t.Fatal("nudge played from the push goroutine; it must wait for the capture loop")
}
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
if p.plays != 1 {
t.Fatalf("plays = %d, want 1", p.plays)
}
if len(p.last.Bytes) != 8000 {
t.Errorf("played %d bytes, want the nudge audio", len(p.last.Bytes))
}
if sess.nudges != 1 {
t.Errorf("nudges = %d, want 1", sess.nudges)
}
if len(snd.sent) != 0 {
t.Errorf("a nudge must not be shipped back to the daemon as an utterance")
}
}
// A push of some other kind, or one carrying no audio, must not reach the
// player and must not wedge the one that follows.
func TestNudgeIgnoresUnusablePushes(t *testing.T) {
sess, p, _ := newTestSession(bargeInConfig{})
h := &nudgeHandler{sess: sess}
h.OnPush(voice.Push{Kind: "something-else", Params: json.RawMessage(`{}`)})
h.OnPush(voice.Push{Kind: voice.PushKindAudioNudge, Params: json.RawMessage(`not json`)})
h.OnPush(pushFrame(t, audio.Audio{Format: audio.PCM16kMono}))
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
if p.plays != 0 {
t.Fatalf("plays = %d, want 0", p.plays)
}
h.OnPush(pushFrame(t, nudgeAudio()))
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
if p.plays != 1 {
t.Fatalf("plays after a usable nudge = %d, want 1", p.plays)
}
}
// The half-duplex gate covers a nudge exactly as it covers a reply: she does
// not start one over herself, and the mic stays muted while it runs.
func TestNudgeWaitsForTheReplyToFinish(t *testing.T) {
sess, p, _ := newTestSession(bargeInConfig{})
speakThenPause(t, sess)
if !p.Playing() {
t.Fatal("expected the reply to be playing")
}
plays := p.plays
(&nudgeHandler{sess: sess}).OnPush(pushFrame(t, nudgeAudio()))
for i := 0; i < 20; i++ {
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
}
if p.plays != plays {
t.Fatalf("nudge cut across the reply: plays = %d, want %d", p.plays, plays)
}
p.playing = false
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
if p.plays != plays+1 {
t.Fatalf("nudge never played after the reply ended: plays = %d", p.plays)
}
}
// Speaking a nudge must not leave half a sentence in the VAD. The frames
// captured before it are pre-nudge speech, and splicing them onto whatever he
// says afterwards ships one utterance that is two.
func TestNudgeResetsTheVAD(t *testing.T) {
sess, p, snd := newTestSession(bargeInConfig{})
loud := frameAt(0.35)
speechFrames := (defaultSpeechMs + defaultFrameMs - 1) / defaultFrameMs
for i := 0; i < speechFrames+5; i++ {
if err := sess.feed(context.Background(), loud); err != nil {
t.Fatalf("feed: %v", err)
}
}
(&nudgeHandler{sess: sess}).OnPush(pushFrame(t, nudgeAudio()))
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
if p.plays != 1 {
t.Fatalf("nudge did not play: plays = %d", p.plays)
}
// Playback ends, silence follows. The half-formed utterance must be gone
// rather than closing on the first quiet frame.
p.playing = false
silenceFrames := (defaultSilenceMs+defaultFrameMs-1)/defaultFrameMs + 2
for i := 0; i < silenceFrames; i++ {
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
}
if len(snd.sent) != 0 {
t.Fatalf("sent %d utterances after a nudge, want 0", len(snd.sent))
}
}
// Two nudges queued back to back: the newer one is what he hears. The
// PushHandler contract in internal/voice says the next nudge replaces the
// stale one rather than dogpiling on it.
func TestNudgeReplacesAnUnspokenOne(t *testing.T) {
sess, p, _ := newTestSession(bargeInConfig{})
h := &nudgeHandler{sess: sess}
h.OnPush(pushFrame(t, audio.Audio{Format: audio.PCM16kMono, Bytes: make([]byte, 4000)}))
h.OnPush(pushFrame(t, audio.Audio{Format: audio.PCM16kMono, Bytes: make([]byte, 12000)}))
if err := sess.feed(context.Background(), silentBytes()); err != nil {
t.Fatalf("feed: %v", err)
}
if p.plays != 1 {
t.Fatalf("plays = %d, want 1", p.plays)
}
if len(p.last.Bytes) != 12000 {
t.Errorf("played %d bytes, want the newer nudge", len(p.last.Bytes))
}
}