Files
Maven/internal/loop/gather.go
T
kami 2f00593411 Wire the snooze read into the Gatherer and honour it for reminders (#364)
The Gatherer now fills State.SnoozeUntil from store.SnoozedUntil instead
of nil, so a snooze finally reaches the gate. RemindDecisions gains the
one restraint check that applies to a reminder — quiet hours, presence
and cooldown are still bypassed, so "wake me 7" is unchanged. Reviewer:
the two tests in internal/loop/gate_test.go are the contract.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
2026-07-31 02:32:24 +04:00

254 lines
8.4 KiB
Go

// loop/gather.go — the ONE impure piece in the loop.
//
// Gather builds a State snapshot under the store lock at the start of each
// tick. From there, every predicate and the gate are pure functions over State.
//
// Why centralize the I/O: the loop is "dumb + deterministic", the spec
// repeatedly enforces a no-I/O contract on predicates. Centralizing read here
// makes the contract checkable (anywhere outside gather.go doing I/O is a bug).
package loop
import (
"context"
"encoding/json"
"fmt"
"time"
"github.com/kami/maven/internal/store"
)
// Gatherer — holds nothing mutable; the Store is the only dependency. The
// daemon runs one Gatherer per tick.
type Gatherer struct {
store *store.Store
rules []Rule
quietStart string // "HH:MM" local time, "" = disabled
quietEnd string // "HH:MM" local time, "" = disabled
}
func NewGatherer(s *store.Store, rules []Rule) *Gatherer {
return &Gatherer{store: s, rules: rules}
}
// SetQuietHours enables the time-window schedule check. Times are local.
func (g *Gatherer) SetQuietHours(start, end string) {
g.quietStart = start
g.quietEnd = end
}
// GatherState — reads the store ONCE and assembles the snapshot the pure Tick
// will operate on.
//
// Reads the loop needs:
// - presence: probes (ts per signal key), current bucket, compute score, resolve.
// - facts: every key any rule's Predicate OR InertWhenNoData names.
// - last nudge per rule (for cooldown).
// - due reminders (the loop reuses the loop for reminders; we gather them here).
// - env flags QuietHours / CalendarBusy — read as facts (kind=config/env).
//
// All reads share a single read-only transaction for a consistent snapshot.
func (g *Gatherer) GatherState(ctx context.Context, now time.Time) (State, []store.Reminder, error) {
// presence first — pure function over probes. the gate checks the bucket;
// delivery (later) checks the score.
probes, err := g.store.PresenceProbes(ctx)
if err != nil {
return State{}, nil, err
}
lastBucket, _, _, err := g.store.LoadPresenceState(ctx)
if err != nil {
return State{}, nil, err
}
score := store.PresenceScore(now, probes)
bucket := store.Resolve(score, lastBucket)
// collect every key any rule references (predicate + inert list).
// Daemon rules are small (≤ ~30, per the "revisit at 30 rules" line);
// a single map over rules per tick is negligible at 60s cadence.
wanted := make(map[string]struct{})
for _, r := range g.rules {
// We don't introspect the predicate closure (Go can't); the rule author
// declares InertWhenNoData for keys the predicate reads. Reuse that list.
for _, k := range r.InertWhenNoData {
wanted[k] = struct{}{}
}
}
// presence signal keys live in facts too — included via the probes path,
// but also surface via Fact() for rules that want direct access (e.g. break).
for _, sig := range store.PresenceSignals {
wanted[sig.Key] = struct{}{}
}
facts := make(map[string]store.Fact, len(wanted))
for k := range wanted {
f, err := g.store.LatestFact(ctx, k)
if err == nil {
facts[k] = f
continue
}
if err == store.ErrNoFact {
continue // missing ⇒ shut up; the gate handles it
}
return State{}, nil, err
}
// last nudge per rule + cooldown-until derived from the active cooldown.
// "active" = the feedback tuner's persisted base if one exists, else the
// rule's static Base. LatestFactBySource is the trust-by-provenance read
// (a module that doesn't own the `feedback` source can't poison a rule's
// cooldown once the auth source-scope lands — same shape as ServiceDownRule).
lastNudge := make(map[string]store.Nudge, len(g.rules))
cooldownUntil := make(map[string]time.Time, len(g.rules))
for _, r := range g.rules {
base := r.Cooldown.Base
if f, err := g.store.LatestFactBySource(ctx, FeedbackKey(r), FeedbackSource); err == nil {
if tuned, ok := ParseCooldownFact(f); ok {
base = tuned
}
} else if err != store.ErrNoFact {
return State{}, nil, err
}
n, err := g.store.LastNudge(ctx, r.Name)
if err == nil {
lastNudge[r.Name] = n
cooldownUntil[r.Name] = CooldownFor(base, n.Ts)
continue
}
if err == store.ErrNudgeNotFound {
continue // never fired → no cooldown
}
return State{}, nil, err
}
// live snoozes — "leave me alone until X", per rule. The `snoozed` outcome
// on the nudges table is the whole record; the store turns it into an
// expiry. Absent rules mean "not snoozed", which is what the gate reads.
snoozeUntil, err := g.store.SnoozedUntil(ctx, now)
if err != nil {
return State{}, nil, err
}
// env flags — QuietHours / CalendarBusy as config facts.
// QuietHours: presence != reachability, sleep/quiet-hours handled separately
// in the gate. We read a config `quiet_hours` fact for the boolean.
var quiet bool
if f, ok := readFact(ctx, g.store, "quiet_hours"); ok {
quiet = f.Value == "true" || f.Value == `"true"`
}
// Schedule-based quiet hours: if a time window is configured AND we're
// inside it, quiet is true regardless of the config fact. The voice
// toggle extends activation independently — both can fire at once.
if g.quietStart != "" && g.quietEnd != "" && inQuietWindow(now, g.quietStart, g.quietEnd) {
quiet = true
}
var calBusy bool
if f, ok := readFact(ctx, g.store, "calendar_busy"); ok {
calBusy = f.Value == "true" || f.Value == `"true"`
}
// due reminders — gate-bypassing class. read here, the daemon emits them.
due, err := g.store.DueReminders(ctx, now)
if err != nil {
return State{}, nil, err
}
due = collapseReminders(due)
s := State{
Now: now,
Presence: bucket,
PresenceScore: score,
Facts: facts,
LastNudge: lastNudge,
SnoozeUntil: snoozeUntil,
CooldownUntil: cooldownUntil,
QuietHours: quiet,
CalendarBusy: calBusy,
}
return s, due, nil
}
// inQuietWindow returns true when `now` falls within the daily window
// [start, end). start/end are "HH:MM" in local time. Windows that cross
// midnight (start > end) are handled: "23:00"-"08:00" means quiet from
// 23:00 to 08:00 the next day.
func inQuietWindow(now time.Time, start, end string) bool {
startH, startM, ok1 := parseHHMM(start)
endH, endM, ok2 := parseHHMM(end)
if !ok1 || !ok2 {
return false
}
nowMin := now.Hour()*60 + now.Minute()
startMin := startH*60 + startM
endMin := endH*60 + endM
if startMin < endMin {
return nowMin >= startMin && nowMin < endMin
}
// Crossing midnight: e.g., 23:00-08:00.
return nowMin >= startMin || nowMin < endMin
}
func parseHHMM(s string) (hour, min int, ok bool) {
if len(s) != 5 || s[2] != ':' {
return 0, 0, false
}
h := int(s[0]-'0')*10 + int(s[1]-'0')
m := int(s[3]-'0')*10 + int(s[4]-'0')
if h < 0 || h > 23 || m < 0 || m > 59 {
return 0, 0, false
}
return h, m, true
}
func readFact(ctx context.Context, s *store.Store, key string) (store.Fact, bool) {
f, err := s.LatestFact(ctx, key)
if err != nil {
return store.Fact{}, false
}
return f, true
}
// collapseReminders — when multiple reminders are due at once (e.g. after
// the daemon was offline), collapse them into a single digest reminder to
// avoid a burst of individual notifications. The synthetic digest (ID=0)
// carries the originals in Collapsed; the dispatcher completes them (mark
// fired / reschedule) only after the digest actually delivers, preserving
// the "failed send leaves the reminder pending" invariant.
// When 0 or 1 reminders are due, returns them unchanged.
func collapseReminders(due []store.Reminder) []store.Reminder {
if len(due) <= 1 {
return due
}
// Build a summary payload.
var items []string
earliest := due[0].FireTs
for _, r := range due {
// Each reminder's Payload is JSON. Try to extract a "text" field;
// fall back to the raw payload.
var parsed struct {
Text string `json:"text"`
}
if json.Unmarshal([]byte(r.Payload), &parsed) == nil && parsed.Text != "" {
items = append(items, parsed.Text)
} else {
items = append(items, r.Payload)
}
if r.FireTs.Before(earliest) {
earliest = r.FireTs
}
}
summary := fmt.Sprintf("You have %d pending reminders", len(due))
digestPayload, _ := json.Marshal(map[string]any{
"text": summary,
"items": items,
})
// Return a single synthetic digest reminder. ID=0 signals "digest" to
// the dispatcher, which completes the Collapsed originals on success.
return []store.Reminder{{
ID: 0,
FireTs: earliest,
Payload: string(digestPayload),
Status: "pending",
Collapsed: due,
}}
}