388d4257ee9a34753e34c12ea9e6e2458f8ef259
The dialogue library (internal/dialogue, task 6) shipped tested but unwired. Wire it: reactiveHandler now holds a 2-min SessionStore, and each turn fills its missing slots from a prior same-intent, non-expired turn via InheritSlots before acting, then records itself for the next follow-up. Single-user box → one session slot (voiceDialogueID). Guardrails (followUpMerge, unit-tested): only same-intent turns inherit (a new intent is a fresh command); clarify turns and expired/nil priors never inherit; InheritSlots fills gaps only, so a fully-slotted turn is untouched; the fact Value (router-only) survives the dialogue.Slots round-trip. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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