claude 8d2c1b6f99 the simulator can script a chat reply (V-542)
Item 4. actionChat calls h.phraser.PhraseChat, and LLMPhraser posts raw
HTTP to /v1/chat/completions rather than going through the llm client
scriptedLLM stands in for. The simulator wired phraser.NewStub() anyway,
so no scenario could assert what she says on a chat turn: every reply came
back as a pick from fallbacks_ru_v1.json, four variants deep, and the same
scenario returned "тут я пас." one run and "не знаю, честно." the next.

scriptedPhraser embeds the Stub and overrides PhraseChat only, reading the
same script entries the router reads. A reply is accepted in either shape
the phrasing contract allows, the {"response","mood"} object or plain text,
so a scenario writes one thing for both paths.

An unscripted chat turn returns an error rather than a fallback, matching
scriptedLLM: actionChat logs it and uses ChatFallback(), so scenarios that
never meant to assert a chat reply behave as before.

conversation_anaphora turn 4 now pins its text — the reply that asks which
device he means, which is the recorded defect in the box's own words.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 19:13:39 +04:00
2026-07-03 00:32:48 +02:00
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