Stop a background extra's action reaching narration
build_scene already dropped an unassigned detection from `characters` and `present`, so an extra never reached the cast list. Its ACTION did. `actions` was built from every detection, and that list is what the script prompt renders and what the verifier uses as evidence, so "standing at the window" arrived as a fact about the panel with no character attached and the verifier confirmed it, because the action really was in the blob. Skip has_face is False, the same gate and the same fail-open semantics as enrollment. Self-check covers all three cases: a real cast member's action survives, a faceless one's does not, and a detection from a panel where the detector never ran keeps its action. decisions/identity-bbox.md#extras-gate-consumers Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -44,3 +44,4 @@ still live belongs in `caveats/`.
|
||||
| [A stage result proves nothing until the worker is newer than the edit](identity-bbox.md#stale-worker-invalidates) | closed |
|
||||
| [A detection with no detected face never enrolls or binds](identity-bbox.md#face-gates-enrollment) | closed |
|
||||
| [A resolver NONE mints an anonymous character, it does not clear the crop](identity-bbox.md#none-mints-an-anonymous-character) | closed |
|
||||
| [The extras gate runs at enrollment and at narration, not at the speaker prompt](identity-bbox.md#extras-gate-consumers) | closed |
|
||||
|
||||
@@ -153,3 +153,33 @@ changed in the same session.
|
||||
|
||||
Forbids: treating an absent `character_id` as one outcome. A resolver that answered and a resolver that
|
||||
failed are different facts.
|
||||
|
||||
## The extras gate runs at enrollment and at narration, not at the speaker prompt {#extras-gate-consumers}
|
||||
|
||||
**Closed, 2026-08-12. Written and self-checked, not yet proven on a GPU run.**
|
||||
|
||||
`#face-gates-enrollment` stops a faceless detection taking an identity. It does not stop the detection
|
||||
being narrated, because three places read the raw vision character list and only one of them consults an
|
||||
assignment. Panel 7 is the worked example: six detections, four of them extras or scenery.
|
||||
|
||||
`worker_scene.build_scene` already drops an unassigned detection from `characters` and `present`
|
||||
(`worker_scene.py:63`), so an extra never reached the cast list. Its **action** did. `actions` was built
|
||||
from every detection, and that list is what the script prompt renders and what the verifier uses as
|
||||
evidence. So "standing at the window" arrived as a fact about the panel with no character attached, and
|
||||
the verifier confirmed it because the action really was in the blob. Both now skip `has_face is False`.
|
||||
|
||||
`service._beat` picks the cinematographer's "who" from the first three detections, falling back to a
|
||||
detection's action when it has no name. An extra could take a slot and steer the camera. Also gated.
|
||||
|
||||
`service._present_characters` is deliberately **not** gated. It builds the dialogue stage's candidate
|
||||
speaker list and the set-of-mark boxes. Two reasons. The failure is already contained: an extra chosen as
|
||||
the speaker has no identity assignment, so `normalize_dialogue` resolves it to unknown rather than to a
|
||||
wrong name. And the gate's own cost lands hardest here, because a character drawn from behind has no face
|
||||
box, so gating would delete a real speaker from the only list that can attribute their line.
|
||||
|
||||
All three gates test `is False`, never falsiness. A vision blob written before the gate existed carries no
|
||||
`has_face` key, and a panel whose detector failed is marked `True` by the fail-open path. Both keep their
|
||||
previous behaviour.
|
||||
|
||||
Forbids: adding a fourth consumer of `vision["characters"]` without deciding which side of this line it is
|
||||
on. The blob keeps every detection on purpose, so the audit can still see what was gated.
|
||||
|
||||
+21
-1
@@ -91,7 +91,13 @@ def build_scene(data: SceneInput):
|
||||
vchars = data.vision_result.get("characters", [])
|
||||
# `actions` is the list the orchestrator's beat builder reads for verifier evidence; `action` is the
|
||||
# joined string the script prompt renders. Emitting only the string left verification blind.
|
||||
actions = [c["action"].strip() for c in vchars if str(c.get("action") or "").strip()]
|
||||
# `characters` above already drops an unassigned detection, but its ACTION used to survive, so a
|
||||
# background extra standing at a window became a sentence the narrator read out. A detection with no
|
||||
# detected face is an extra, a figure on a poster, or scenery gemma called a person
|
||||
# (`decisions/identity-bbox.md#face-gates-enrollment`). Gate on `is False`, like the enrollment gate,
|
||||
# so a blob written before the gate existed and a panel whose detector failed both behave as before.
|
||||
actions = [c["action"].strip() for c in vchars
|
||||
if str(c.get("action") or "").strip() and c.get("has_face") is not False]
|
||||
action = "; ".join(actions)
|
||||
return {"panel_id": data.panel_id, "characters": characters, "dialogue": dialogue,
|
||||
"action": action, "actions": actions,
|
||||
@@ -132,6 +138,20 @@ if __name__ == "__main__":
|
||||
"description": '{"hair":"black","features":["glasses"]}'}],
|
||||
))
|
||||
assert outu["characters"][0]["name"] == "" and outu["characters"][0]["label"] == "the one with black hair and glasses"
|
||||
# a faceless detection's ACTION never reaches the script prompt or the verifier's evidence, but a
|
||||
# real cast member's does, and so does one on a panel where the detector never ran (no key).
|
||||
p7 = build_scene(SceneInput(
|
||||
panel_id="p007",
|
||||
vision_result={"characters": [
|
||||
{"local_id": "person_1", "action": "reading a report", "has_face": True},
|
||||
{"local_id": "person_2", "action": "standing at the window", "has_face": False},
|
||||
{"local_id": "person_3", "action": "pointing"},
|
||||
]},
|
||||
identity_assignments=[{"local_id": "person_1", "character_id": "c1"}],
|
||||
characters_registry=[{"character_id": "c1", "name": "Seonho"}],
|
||||
))
|
||||
assert p7["actions"] == ["reading a report", "pointing"], p7["actions"]
|
||||
assert "window" not in p7["action"], p7["action"]
|
||||
assert _describe({}) == "" # bare appearance -> empty, script falls back to Person X
|
||||
# animals are named as their species (color + species), never by clothing/"the one with..."
|
||||
assert _describe({"species": "cat", "hair": "black"}) == "the black cat"
|
||||
|
||||
Reference in New Issue
Block a user