Read the recorded snooze outcomes back out of the nudges table (#364)
The gate honours State.SnoozeUntil but nothing ever filled it. New store.SnoozedUntil returns, per rule, when the newest snooze runs out. Reviewer: the fixed 2h SnoozeDuration and its reasoning in nudges.go — nothing upstream can supply a per-nudge length, so no new column. Expired snoozes are dropped in SQL, so silence can never be permanent. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
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@@ -70,6 +70,8 @@ ALTER TABLE reminders ADD COLUMN next_fire_ts INTEGER;`, // #2
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CHECK (resolution_state IN ('none','pending','resolved','ambiguous','not_found'));
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CREATE INDEX IF NOT EXISTS idx_facts_entity_id ON facts (entity_id) WHERE entity_id IS NOT NULL;
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CREATE INDEX IF NOT EXISTS idx_facts_resolution_pending ON facts (resolution_state) WHERE resolution_state = 'pending';`, // #7 — entity-aware memory (Vikunja #279): facts about a subject get resolved to a Nexus entity_id async
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`CREATE INDEX IF NOT EXISTS idx_nudges_snoozed ON nudges (outcome_ts) WHERE outcome = 'snoozed';`, // #8 — SnoozedUntil runs every tick; keep it off a full scan (Vikunja #364)
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}
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// migrate applies every migration with a number greater than the DB's current
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@@ -28,6 +28,20 @@ const (
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NudgeIgnored = "ignored"
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)
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// SnoozeDuration — how long one `snoozed` outcome keeps its rule quiet.
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//
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// The nudges table records THAT a snooze happened and when, never for how
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// long: nothing upstream can supply a length. ResolveNudge takes only
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// (id, outcome, ts), and so do the IPC method and the web/telegram callers
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// behind it. So a fixed default it is, rather than a new column no writer
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// could fill.
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//
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// Two hours: longer than every rule's base cooldown (15–60m) so a snooze
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// actually buys quiet instead of being swallowed by the cooldown, and short
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// enough that a snooze the operator forgets about clears the same day. A
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// snooze can never outlive this window, so Maven cannot go quiet forever.
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const SnoozeDuration = 2 * time.Hour
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var (
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ErrNudgeNotFound = errors.New("store: nudge not found")
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ErrNudgeOutcome = errors.New("store: nudge already resolved")
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@@ -138,6 +152,37 @@ func (s *Store) UnackedTelegramRules(ctx context.Context) ([]string, error) {
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return out, rows.Err()
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}
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// SnoozedUntil — per rule, when its most recent snooze runs out. This is the
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// read behind the gate's snooze check: the `snoozed` outcome already in the
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// nudges table IS the restraint memory, so there is no snooze table.
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//
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// Rules with no live snooze are absent from the map, which is what the gate
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// wants (a missing key means "not snoozed"). Expired snoozes are filtered out
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// in SQL, so an old snooze can never come back as a silent forever-mute.
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//
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// Called every tick (~60s). One indexed lookup over the snoozed rows only.
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func (s *Store) SnoozedUntil(ctx context.Context, now time.Time) (map[string]time.Time, error) {
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cutoff := now.Add(-SnoozeDuration).UnixMilli()
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rows, err := s.db.QueryContext(ctx,
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`SELECT rule, MAX(outcome_ts) FROM nudges
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WHERE outcome = 'snoozed' AND outcome_ts > ?
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GROUP BY rule`, cutoff)
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if err != nil {
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return nil, fmt.Errorf("snoozed until: %w", err)
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}
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defer rows.Close()
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out := make(map[string]time.Time)
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for rows.Next() {
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var rule string
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var tsMilli int64
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if err := rows.Scan(&rule, &tsMilli); err != nil {
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return nil, err
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}
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out[rule] = time.UnixMilli(tsMilli).UTC().Add(SnoozeDuration)
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}
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return out, rows.Err()
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}
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// RecentNudges — the newest n nudges across all rules, with outcomes, for the
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// monitoring dash. Newest first.
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func (s *Store) RecentNudges(ctx context.Context, n int) ([]Nudge, error) {
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@@ -0,0 +1,104 @@
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package store
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import (
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"context"
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"testing"
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"time"
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)
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// snoozeNudge records a nudge and immediately snoozes it at ts.
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func snoozeNudge(t *testing.T, s *Store, rule string, ts time.Time) {
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t.Helper()
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ctx := context.Background()
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id, err := s.RecordNudge(ctx, rule, "voice", "drink water", ts)
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if err != nil {
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t.Fatalf("RecordNudge: %v", err)
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}
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if err := s.ResolveNudge(ctx, id, NudgeSnoozed, ts); err != nil {
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t.Fatalf("ResolveNudge: %v", err)
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}
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}
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func TestSnoozedUntilPerRule(t *testing.T) {
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s := newTestStore(t)
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now := time.Now().UTC().Truncate(time.Millisecond)
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snoozeNudge(t, s, "water", now.Add(-10*time.Minute))
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snoozeNudge(t, s, "break", now.Add(-30*time.Minute))
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got, err := s.SnoozedUntil(context.Background(), now)
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if err != nil {
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t.Fatalf("SnoozedUntil: %v", err)
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}
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if len(got) != 2 {
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t.Fatalf("want 2 snoozed rules, got %v", got)
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}
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wantWater := now.Add(-10 * time.Minute).Add(SnoozeDuration)
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if !got["water"].Equal(wantWater) {
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t.Fatalf("water until = %v, want %v", got["water"], wantWater)
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}
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}
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// The map must only ever hold the newest snooze for a rule, so a stale one
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// can't shorten (or lengthen) the live one.
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func TestSnoozedUntilUsesNewestSnooze(t *testing.T) {
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s := newTestStore(t)
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now := time.Now().UTC().Truncate(time.Millisecond)
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snoozeNudge(t, s, "water", now.Add(-90*time.Minute))
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snoozeNudge(t, s, "water", now.Add(-5*time.Minute))
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got, err := s.SnoozedUntil(context.Background(), now)
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if err != nil {
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t.Fatalf("SnoozedUntil: %v", err)
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}
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want := now.Add(-5 * time.Minute).Add(SnoozeDuration)
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if !got["water"].Equal(want) {
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t.Fatalf("water until = %v, want %v", got["water"], want)
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}
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}
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// A snooze must expire. If this ever regresses Maven goes quiet forever and
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// nobody can tell why.
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func TestSnoozedUntilExpires(t *testing.T) {
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s := newTestStore(t)
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now := time.Now().UTC().Truncate(time.Millisecond)
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snoozeNudge(t, s, "water", now.Add(-SnoozeDuration-time.Minute))
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got, err := s.SnoozedUntil(context.Background(), now)
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if err != nil {
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t.Fatalf("SnoozedUntil: %v", err)
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}
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if _, ok := got["water"]; ok {
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t.Fatalf("expired snooze still active: %v", got)
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}
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}
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// Other outcomes are not snoozes.
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func TestSnoozedUntilIgnoresOtherOutcomes(t *testing.T) {
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s := newTestStore(t)
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ctx := context.Background()
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now := time.Now().UTC().Truncate(time.Millisecond)
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for _, outcome := range []string{NudgeActed, NudgeIgnored} {
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id, err := s.RecordNudge(ctx, "water", "voice", "drink water", now)
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if err != nil {
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t.Fatalf("RecordNudge: %v", err)
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}
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if err := s.ResolveNudge(ctx, id, outcome, now); err != nil {
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t.Fatalf("ResolveNudge: %v", err)
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}
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}
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if _, err := s.RecordNudge(ctx, "break", "voice", "stand up", now); err != nil {
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t.Fatalf("RecordNudge: %v", err)
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}
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got, err := s.SnoozedUntil(ctx, now)
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if err != nil {
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t.Fatalf("SnoozedUntil: %v", err)
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}
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if len(got) != 0 {
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t.Fatalf("want no snoozes, got %v", got)
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}
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}
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