Files
Maven/internal/loop/gate_test.go
T
kami 9d8fcf42f3 Test the universal restraint gate, including two gaps
Pins the conservative side of Gate(): quiet hours, away, calendar-busy,
cooldown and snooze, plus one nudge per tick at max severity. Reviewers: the
two skipped tests at the bottom are real gaps, not flakes. Reminders ignore
snooze (loop.go:120) and the Gatherer never fills SnoozeUntil (gather.go:153),
so snooze does nothing at runtime. No behaviour was changed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CGeSZxh1DCtRxmFVSYVGvJ
2026-07-31 02:13:46 +04:00

313 lines
11 KiB
Go

package loop
import (
"context"
"testing"
"time"
"github.com/kami/maven/internal/store"
)
// Tests for the universal restraint gate.
//
// DESIGN.md § Trigger model: "the gate is universal, applied by the loop, never
// per-rule — quiet-hours, presence, cooldown, snooze, calendar-busy all live in
// one fires()." These tests pin the CONSERVATIVE side of that: the cases where
// Maven must stay quiet. They exist so nobody loosens the gate by accident.
//
// Where the code does not yet do what DESIGN.md promises, the test is written to
// show the gap and then skipped, with the file and line to fix. Behaviour is not
// changed to make a test pass.
// testRule — a rule at the given severity that always wants to fire, so the
// only thing under test is the gate.
func testRule(name string, sev Severity) Rule {
return Rule{
Name: name,
Severity: sev,
Cooldown: Cooldown{Base: 30 * time.Minute, Min: time.Minute, Max: time.Hour},
Predicate: func(State) bool { return true },
}
}
// ---------------------------- quiet hours ------------------------------------
// Quiet hours silence care and leave ops alone. A failed backup at 2am matters;
// a water nudge at 2am does not.
func TestGateQuietHoursSuppressesCareOnly(t *testing.T) {
cases := []struct {
sev Severity
want bool
}{
{Sev1, false},
{Sev2, false},
{Sev3, true},
{Sev4, true},
}
for _, c := range cases {
s := State{Now: refTime(), Presence: store.Present, QuietHours: true}
if got := Gate(s, testRule("r", c.sev)); got != c.want {
t.Errorf("quiet hours sev%d: want fire=%v, got %v", c.sev, c.want, got)
}
}
}
// ---------------------------- presence ---------------------------------------
// DESIGN.md § Delivery: "sev <= 2 drops on away, sev >= 3 holds: a missed water
// nudge is noise, a missed backup failure isn't."
func TestGateAwayDropsCareHoldsOps(t *testing.T) {
cases := []struct {
sev Severity
want bool
}{
{Sev1, false},
{Sev2, false},
{Sev3, true},
{Sev4, true},
}
for _, c := range cases {
s := State{Now: refTime(), Presence: store.Away}
if got := Gate(s, testRule("r", c.sev)); got != c.want {
t.Errorf("away sev%d: want fire=%v, got %v", c.sev, c.want, got)
}
}
}
// Care nudges are allowed through when the user is actually there and nothing
// else is suppressing. Without this the "quiet" tests above could pass on a
// gate that simply never fires.
func TestGateAllowsCareWhenPresentAndClear(t *testing.T) {
s := State{Now: refTime(), Presence: store.Present}
if !Gate(s, testRule("r", Sev1)) {
t.Fatal("present and clear: care nudge should be allowed")
}
}
// ---------------------------- calendar busy ----------------------------------
// "Don't nag mid-meeting" is an env predicate in the gate, not the LLM's call.
// Ops still gets through — a service being down mid-meeting is worth the
// interruption.
func TestGateCalendarBusySuppressesCareOnly(t *testing.T) {
care := State{Now: refTime(), Presence: store.Present, CalendarBusy: true}
if Gate(care, testRule("r", Sev2)) {
t.Error("calendar busy: care nudge should be suppressed")
}
if !Gate(care, testRule("r", Sev4)) {
t.Error("calendar busy: ops hard should still fire")
}
}
// ---------------------------- cooldown ---------------------------------------
// Cooldown holds for every severity — it is the anti-nag knob, so ops cannot
// buy its way past it either.
func TestGateCooldownHoldsForAllSeverities(t *testing.T) {
now := refTime()
for _, sev := range []Severity{Sev1, Sev2, Sev3, Sev4} {
s := State{
Now: now,
Presence: store.Present,
CooldownUntil: map[string]time.Time{"r": now.Add(10 * time.Minute)},
}
if Gate(s, testRule("r", sev)) {
t.Errorf("cooldown sev%d: should be suppressed", sev)
}
}
}
// Cooldown is per-rule: one rule cooling down must not mute another.
func TestGateCooldownIsPerRule(t *testing.T) {
now := refTime()
s := State{
Now: now,
Presence: store.Present,
CooldownUntil: map[string]time.Time{"water": now.Add(10 * time.Minute)},
}
if Gate(s, testRule("water", Sev1)) {
t.Error("water is cooling down and should be suppressed")
}
if !Gate(s, testRule("meal", Sev1)) {
t.Error("meal has no cooldown and should be allowed")
}
}
// The moment the cooldown expires the rule is free again — the gate compares
// with Before, so "until" itself is already clear.
func TestGateCooldownExpires(t *testing.T) {
now := refTime()
s := State{
Now: now,
Presence: store.Present,
CooldownUntil: map[string]time.Time{"r": now},
}
if !Gate(s, testRule("r", Sev1)) {
t.Fatal("cooldown at exactly now should already be clear")
}
}
// ---------------------------- snooze -----------------------------------------
// Snooze is the user saying "not about this". It beats everything, including
// ops hard.
func TestGateSnoozeHoldsForAllSeverities(t *testing.T) {
now := refTime()
for _, sev := range []Severity{Sev1, Sev2, Sev3, Sev4} {
s := State{
Now: now,
Presence: store.Present,
SnoozeUntil: map[string]time.Time{"r": now.Add(time.Hour)},
}
if Gate(s, testRule("r", sev)) {
t.Errorf("snooze sev%d: should be suppressed", sev)
}
}
}
// ---------------------------- no-data backstop -------------------------------
// The gate enforces no-data inertness a second time, for any rule that declared
// the keys it needs. A predicate that forgets the check still cannot fire.
func TestGateNoDataBackstopBeatsAnEagerPredicate(t *testing.T) {
now := refTime()
eager := Rule{
Name: "eager",
Severity: Sev4, // even ops hard does not get past missing data
Predicate: func(State) bool { return true },
InertWhenNoData: []string{"water", "meal"},
}
// one of the two keys present is not enough.
s := State{
Now: now,
Presence: store.Present,
Facts: map[string]store.Fact{"water": ago("water", "tap:water", `"250ml"`, time.Hour)},
}
if Gate(s, eager) {
t.Fatal("a rule missing one of its keys must stay inert")
}
}
// ---------------------------- one nudge per tick -----------------------------
// All five default rules want to fire at once. The tick must still emit exactly
// one candidate, the loudest — never a dogpile.
func TestTickNeverDogpilesAndPicksLoudest(t *testing.T) {
now := refTime()
s := State{
Now: now,
Presence: store.Present,
Facts: map[string]store.Fact{
"water": ago("water", "tap:water", `"250ml"`, 5*time.Hour),
"meal": ago("meal", "voice", `"lunch"`, 8*time.Hour),
"desk_active": ago("desk_active", "infer:hyprland", "1", 30*time.Second),
"break": ago("break", "voice", `"walk"`, 3*time.Hour),
"service_down": ago("service_down", "poll:uptimekuma", `"down"`, time.Minute),
"netdata_alarm": ago("netdata_alarm", "poll:netdata", `"critical"`, time.Minute),
},
}
// sanity: every rule really does want to fire, so the pick is a real choice.
for _, r := range DefaultRules() {
if !r.Predicate(s) {
t.Fatalf("setup: rule %q does not want to fire", r.Name)
}
}
got := Tick(s, DefaultRules())
if got == nil {
t.Fatal("all rules firing: want one candidate, got nil")
}
if got.Rule.Name != "service_down" || got.Severity != Sev4 {
t.Fatalf("want the loudest (service_down/sev4), got %s/sev%d", got.Rule.Name, got.Severity)
}
}
// Tick returns a single Candidate by type, so "one per tick" cannot be violated
// by count — what can drift is WHICH one. Equal severities tie-break by name so
// the choice is deterministic across ticks.
func TestTickTieBreaksByNameForDeterminism(t *testing.T) {
s := State{Now: refTime(), Presence: store.Present}
rules := []Rule{testRule("zebra", Sev2), testRule("apple", Sev2), testRule("mango", Sev2)}
for i := 0; i < 5; i++ {
got := Tick(s, rules)
if got == nil || got.Rule.Name != "apple" {
t.Fatalf("tie-break: want apple every time, got %+v", got)
}
}
}
// The loudest candidate wins even when the quiet one is listed first.
func TestTickOrderOfRulesDoesNotMatter(t *testing.T) {
s := State{Now: refTime(), Presence: store.Present}
first := Tick(s, []Rule{testRule("care", Sev1), testRule("ops", Sev4)})
second := Tick(s, []Rule{testRule("ops", Sev4), testRule("care", Sev1)})
if first == nil || second == nil {
t.Fatal("want a candidate from both orderings")
}
if first.Rule.Name != "ops" || second.Rule.Name != "ops" {
t.Fatalf("order changed the pick: %s then %s", first.Rule.Name, second.Rule.Name)
}
}
// ---------------------------- reminders bypass the gate ----------------------
// DESIGN.md § User reminders: "bypasses the restraint gate — 'wake me 7' fires
// in quiet hours; that's the point." Every suppressor set at once, and the
// reminder still comes through.
func TestRemindersBypassEverySuppressor(t *testing.T) {
now := refTime()
s := State{
Now: now,
Presence: store.Away,
QuietHours: true,
CalendarBusy: true,
CooldownUntil: map[string]time.Time{"reminder": now.Add(time.Hour)},
}
due := []store.Reminder{{ID: 7, Payload: `{"text":"wake me"}`}}
got := RemindDecisions(s, due)
if len(got) != 1 || got[0].Reminder.ID != 7 {
t.Fatalf("reminder must bypass the gate, got %+v", got)
}
}
// GAP — DESIGN.md § User reminders ends "Snooze still applies." RemindDecisions
// passes every due reminder straight through with no snooze check, so a snoozed
// reminder fires anyway. The test below is what the contract asks for.
func TestRemindersStillHonourSnooze(t *testing.T) {
t.Skip("snooze is not applied to reminders — RemindDecisions ignores SnoozeUntil, internal/loop/loop.go:120")
now := refTime()
s := State{
Now: now,
Presence: store.Present,
SnoozeUntil: map[string]time.Time{"reminder:7": now.Add(time.Hour)},
}
due := []store.Reminder{{ID: 7, Payload: `{"text":"wake me"}`}}
if got := RemindDecisions(s, due); len(got) != 0 {
t.Fatalf("snoozed reminder should not be delivered, got %+v", got)
}
}
// GAP — the gate reads State.SnoozeUntil, but the Gatherer hard-codes it to nil
// (internal/loop/gather.go:153), so snooze is dead in the running daemon: the
// unit tests above pass while nothing can ever populate the map. This asserts
// the Gatherer actually produces a snooze map.
func TestGathererPopulatesSnoozeUntil(t *testing.T) {
t.Skip("Gatherer never populates SnoozeUntil, so snooze cannot suppress anything at runtime, internal/loop/gather.go:153")
ctx := context.Background()
st, err := store.Open(ctx, t.TempDir()+"/m.db")
if err != nil {
t.Fatal(err)
}
defer st.Close()
g := NewGatherer(st, DefaultRules())
snap, _, err := g.GatherState(ctx, refTime())
if err != nil {
t.Fatal(err)
}
if snap.SnoozeUntil == nil {
t.Fatal("Gatherer returned a nil SnoozeUntil map")
}
}